summary
While the two different media – film and video game – refer to the same continuum of three axes – moving image, sound a narration – there are striking differences in how people interact with these three levels. The intention of the following essay is to analyze the relations between the three concerning their reference to the same product, the Silent Hill game series (1999- ) and the film (2006). It is now commonplace that film music/film sound theory can only be partially projected onto the examination of games.
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Other web resources
http://en.wikipedia.org/wiki/Silent_Hill
http://en.wikipedia.org/wiki/Silent_Hill_2
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Walkthrough 1: http://www.youtube.com/watch?v=JvROh6SFlu4 /watch?v=JvROh6SFlu4
Walkthrough 2: http://www.youtube.com/watch?v=60p0NMCBLw4 /watch?v=60p0NMCBLw4"
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Mundhenke, F. (2013). Resourceful Frames and Sensory Functions – Musical Transformations from Game to Film in Silent Hill . In: Moormann, P. (eds) Music and Game. Musik und Medien. Springer VS, Wiesbaden. https://doi.org/10.1007/978-3-531-18913-0_6
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DOI: https://doi.org/10.1007/978-3-531-18913-0_6
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