Abstract
Systematic learning in the own domain and reusing this experience is a promising way in order to achieve higher quality and productivity. An organizational approach for building competencies and supplying them to software projects is provided by the Experience Factory. An important role within the Experience Factory plays the task of packaging information into experience packages. The structure of these experience packages must support identification of potential information and the task of reuse.
In this paper we identify main problems in packaging experience — insufficient structure, unsuitable classification and missing technical support — and introduce an approach in order to overcome these deficits. Main characteristic of this approach is a reprocessing of information beyond a problem-solution strategy. Other elements are classification schemes and a technical support by an experience base. An example and a conclusion complete this paper.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
C. Alexander. The timeless way of building. Oxford University Press, New York,1979
V.R. Basili. The Experience Factory and its Relationship to other improvement paradigms. In I. Sommerville, M. Paul (Eds.): Proceedings of the 4th European Software Engineering Conference, Garmisch-Partenkirchen, 1993, pp. 68–83
V.R. Basili and G. Caldiera. Software quality improvement — Strategy and practice. Harvard Business Review, 1993
V.R. Basili, G. Caldiera, and H.D. Rombach. The Experience Factory. In J.J. Marciniak (Eds.): Encyclopedia of Software Engineering, vol. 1. John Wiley AAA Sons, New York, 1994
B. Biechele, D. Ernst, F. Houdek, J. Schmid, and W. Schulte. Experience in modeling embedded systems with different SA/RT approaches. University of Ulm, Technical Report, 1996 (in German)
Experience Base. A booklet from the PERFECT ESPRIT project 9090 handbook edition, 1996
T. Fellger. Structuring and classification of experience knowledge with hypertext-based realization. Master’s thesis. University of Mannheim, June 1996 (in German)
E. Gamma, R. Helm, R. Johnson, and J. Vlissides. Design Patterns — Elements of reusable object-oriented software. Addison-Wesley, Reading, Massachusetts, 1994
C. Differding and H.D. Rombach. Continual software quality improvement in indus- trial practice. In C. Ebert and R. Dumke (Eds.), Software metrics in practice, Springer-Verlag, Berlin, 1996, pp. 14–44 (in German)
C.W. Krueger. Software reuse. ACM Computing Surveys, 24, 1992, pp. 131–183
B. Minto. The pyramid principle — logic in writing and thinking. Minto International Inc., London, 3rd rev. edition, 1987
The Perfect Experience Factory Model. A booklet form the PERFECT ESPRIT project 9090 handbook edition, 1996
R. Prieto-Díaz. Implementing faceted classification for software reuse. Commu-nications of the ACM, 34 (5), 1991, pp. 88–97
Software process improvement guidebook. Software Engineering Laboratory Series, SEL-95–102, March 1996. On-line available at http://fdd.gsfc.nasa.gov/selspig.pdf.
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 1997 Betriebswirtschaftlicher Verlag Dr. Th. Gabler GmbH, Wiesbaden
About this chapter
Cite this chapter
Houdek, F. (1997). Software Quality Improvement by using an Experience Factory. In: Lehner, F., Dumke, R., Abran, A. (eds) Software Metrics. Information Engineering und IV-Controlling. Deutscher Universitätsverlag, Wiesbaden. https://doi.org/10.1007/978-3-322-99929-0_11
Download citation
DOI: https://doi.org/10.1007/978-3-322-99929-0_11
Publisher Name: Deutscher Universitätsverlag, Wiesbaden
Print ISBN: 978-3-8244-6518-7
Online ISBN: 978-3-322-99929-0
eBook Packages: Springer Book Archive