Abstract
Play, not work, is set to become the driving force for collaborative technologies! We explore the topic of CSCP, where the āPā stands for play (and in our own work also for public and performance). We review four past examples of staging public performances in collaborative virtual and mixed reality environments. We then reflect on the pros and cons of staging public performances as a research method and on whether CSCP should be part of the broader future of CSCW.
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References
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Ā© 2002 B. G. Teubner GmbH, Stuttgart/Leipzig/Wiesbaden
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Benford, S., Reynard, G., Koleva, B., Greenhalgh, C., Fraser, M. (2002). CSCP. In: Herczeg, M., Prinz, W., Oberquelle, H. (eds) Mensch & Computer 2002. Berichte des German Chapter of the ACM, vol 56. Vieweg+Teubner Verlag. https://doi.org/10.1007/978-3-322-89884-5_2
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DOI: https://doi.org/10.1007/978-3-322-89884-5_2
Publisher Name: Vieweg+Teubner Verlag
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