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A Gamified Approach to Participatory Modelling of Water System Risks

  • Alex Coletti
  • Antonio De Nicola
  • Giordano Vicoli
  • Maria Luisa VillaniEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10707)

Abstract

Modelling risks related to critical infrastructures requires integrated and multi disciplinary competencies of experts, stakeholders, and users who are often located in different places and have limited time to be involved in a strenuous knowledge elicitation project. In this context we propose a gamified and participatory modelling approach to boost engagement of people involved in risk assessment related to critical infrastructures. The approach is supported by a risk management system based on the ICE-CREAM framework, including the CREAM (CREAtivity Machine) software for computational creativity and the ICE (Innovation through Collaborative Environment) mobile app developed for iOS. Insights on risk assessment of water systems are also discussed.

Keywords

Critical infrastructure Gamification Ontology Participatory modelling Risk assessment Water systems 

Notes

Acknowledgements

The work of Alex Coletti was conducted at SMRC, with partial funding from a NOAA-CPO research grant. The work of Antonio De Nicola, Giordano Vicoli, and Maria Luisa Villani was conducted at ENEA and was partially supported by the Italian Project ROMA (Resilience enhancement Of Metropolitan Area) (SCN_00064).

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Copyright information

© Springer Nature Switzerland AG 2018

Authors and Affiliations

  1. 1.SMRCAshburnUSA
  2. 2.ENEA-CR CasacciaRomeItaly

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