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The Effect of STEAM Course Applied to Science Education on Learners’ Self-efficacy

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Innovative Technologies and Learning (ICITL 2018)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11003))

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Abstract

In this study, we designed a course based on the STEAM concept. In order to better understand its impact on the learning performance and self-efficacy. The fifty-six participants from six-grade elementary school who voluntary participation in this course period eight weeks. The result points out that STEAM course we design can improve student’s self-efficacy and learning performance. Which discusses the improvement of self-efficacy, will give an initial explanation of the impact of the STEAM course on it. The results were discussed and recommends was proposed. It is expected that the design of the STEAM course will be applied in teaching strategies and materials design will be used as a mirror for the future.

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Acknowledgments

This research is partially supported by the Ministry of Science and Technology (MOST), Taiwan (R.O.C.) under grant no MOST-106-2511-S-268-001, MOST-106-2511-S-216-003.

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Correspondence to Jan-Pan Hwang .

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Hwang, JP., Lu, CY., Chang, MY. (2018). The Effect of STEAM Course Applied to Science Education on Learners’ Self-efficacy. In: Wu, TT., Huang, YM., Shadiev, R., Lin, L., Starčič, A. (eds) Innovative Technologies and Learning. ICITL 2018. Lecture Notes in Computer Science(), vol 11003. Springer, Cham. https://doi.org/10.1007/978-3-319-99737-7_29

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  • DOI: https://doi.org/10.1007/978-3-319-99737-7_29

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-99736-0

  • Online ISBN: 978-3-319-99737-7

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