Abstract
In this study, we designed a course based on the STEAM concept. In order to better understand its impact on the learning performance and self-efficacy. The fifty-six participants from six-grade elementary school who voluntary participation in this course period eight weeks. The result points out that STEAM course we design can improve student’s self-efficacy and learning performance. Which discusses the improvement of self-efficacy, will give an initial explanation of the impact of the STEAM course on it. The results were discussed and recommends was proposed. It is expected that the design of the STEAM course will be applied in teaching strategies and materials design will be used as a mirror for the future.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Ali, A., Shubra, C.: Efforts to reverse the trend of enrolment decline in computer science programs: issues in informing science and information. Technology 7, 209–224 (2010)
Bandura, A.: Social Learning Theory. Prentice-Hall, Englewood Cliffs (1977)
Bandura, A., Adams, N.E., Beyer, J.: Cognitive processes mediating behavioral change. J. Pers. Soc. Psychol. 35, 125–139 (1977)
Corbo, J.C., Reinholz, D.L., Dancy, M.H., Deetz, S., Finkelstein, N.: Sustainable change: a model for transforming departmental culture to support STEM education innovation. Physics Education Research (2014)
Hwang, J.P.: Maker movement influence on students’ learning motivation and learning achievement: a learning style perspective. Paper Presented at the 2nd International Symposium on Emerging Technologies for Education, SETE 2017, Cape Town, South Africa (2017)
Yakman, G.: STEAM education: an overview of creating a model of integrative education. In: Pupils’ Attitudes Towards Technology (PATT-19), Research on Technology, Innovation, Design & Engineering Teaching, Salt Lake City, Utah, USA (2008)
Hatlevik, O.E., Throndsen, I., Loi, M., Gudmundsdottir, G.B.: Students’ ICT self-efficacy and computer and information literacy: determinants and relationships. Comput. Educ. 118, 107–119 (2018)
Gehrke, S., Kezar, A.: The roles of STEM faculty communities of practice in institutional and departmental reform in higher education. Am. Educ. Res. J. 54(5), 803–833 (2017). https://doi.org/10.3102/0002831217706736
Sjøberg, S., Schreiner, C.: How do learners in different cultures relate to science and technology? Results and perspectives from the project ROSE (the Relevance of Science Education). APFSLT 6(2), 1–17 (2005)
Acknowledgments
This research is partially supported by the Ministry of Science and Technology (MOST), Taiwan (R.O.C.) under grant no MOST-106-2511-S-268-001, MOST-106-2511-S-216-003.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer Nature Switzerland AG
About this paper
Cite this paper
Hwang, JP., Lu, CY., Chang, MY. (2018). The Effect of STEAM Course Applied to Science Education on Learners’ Self-efficacy. In: Wu, TT., Huang, YM., Shadiev, R., Lin, L., Starčič, A. (eds) Innovative Technologies and Learning. ICITL 2018. Lecture Notes in Computer Science(), vol 11003. Springer, Cham. https://doi.org/10.1007/978-3-319-99737-7_29
Download citation
DOI: https://doi.org/10.1007/978-3-319-99737-7_29
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-99736-0
Online ISBN: 978-3-319-99737-7
eBook Packages: Computer ScienceComputer Science (R0)