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Evolving a Team of Asymmetric Predator Agents That Do Not Compute in Predator-Prey Pursuit Problem

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Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 11089))

Abstract

We herein revisit the predator-prey pursuit problem – using very simple predator agents. The latter – intended to model the emerging micro- and nano-robots – are morphologically simple. They feature a single line-of-sight sensor and a simple control of their two thrusters. The agents are behaviorally simple as well – their decision-making involves no computing, but rather – a direct mapping of the few perceived environmental states into the corresponding pairs of thrust values. We apply genetic algorithms to evolve such a mapping that results in the successful behavior of the team of these predator agents. To enhance the generality of the evolved behavior, we propose an asymmetric morphology of the agents – an angular offset of their sensor. Our experimental results verify that the offset of both 20° and 30° yields efficient and consistent evolution of successful behaviors of the agents in all tested initial situations.

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Correspondence to Ivan Tanev .

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Tanev, I., Georgiev, M., Shimohara, K., Ray, T. (2018). Evolving a Team of Asymmetric Predator Agents That Do Not Compute in Predator-Prey Pursuit Problem. In: Agre, G., van Genabith, J., Declerck, T. (eds) Artificial Intelligence: Methodology, Systems, and Applications. AIMSA 2018. Lecture Notes in Computer Science(), vol 11089. Springer, Cham. https://doi.org/10.1007/978-3-319-99344-7_22

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  • DOI: https://doi.org/10.1007/978-3-319-99344-7_22

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-99343-0

  • Online ISBN: 978-3-319-99344-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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