Abstract
In a goal type ball game such as soccer and handball, a plurality of players who can pass are searched for, and each player’s intention is estimated and a player who can pass is selected. Furthermore, the ball holder checks the position and behavior of enemies around passable players, estimates their intentions, and determines teammate players whose pass is most successful. In order to realize instantaneous intention estimation and judgment subject to be strong temporal and spatial constraints, cooperative patterns shared within the group are considered to exist. Therefore, in this research, we focus on human gaze behaviors in goal type ball game. We presented to subjects a first-person perspective of professional soccer players by using virtual environment, and analyzed the gaze behaviors during pre- and post-training for constructing cooperative pattern modeling. Based on the results, we model a process of intention estimation concerning cooperative pattern. We discuss that subjects switch their behavior by estimating the intention of other players by presenting the visual information based on the first-person perspective.
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Watanabe, N., Itoda, K. (2019). Analysis of Gaze Behaviors in Virtual Environments for Cooperative Pattern Modeling. In: Samsonovich, A. (eds) Biologically Inspired Cognitive Architectures 2018. BICA 2018. Advances in Intelligent Systems and Computing, vol 848. Springer, Cham. https://doi.org/10.1007/978-3-319-99316-4_43
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DOI: https://doi.org/10.1007/978-3-319-99316-4_43
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