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Addressing Motivation Issues in Physical Rehabilitation Treatments Using Exergames

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Advances in Computing (CCC 2018)

Abstract

Physical rehabilitation treatments require patients to perform slow and repetitive exercises to recover a lost function. Consequently, patients usually lack motivation to go through said therapies, resulting in a longer or even incomplete recovery process. Digital games have been used to improve and increase motivation and engagement in rehabilitation contexts with promising results. However, most of those games are oriented to particular pathologies, such as stroke. In this paper, we present two rehabilitation exergames that assist physical rehabilitation therapies for upper and lower limbs. Our games have been developed using an iterative user-centred methodology to meet the needs of both patients and physiotherapists. Additionally, we have conducted two User Experience (UX) evaluations based on behavioural observation and question-asking protocol methods. The results showed that these mini-games may increase patient motivation towards therapies since the mini-games absorb patients’ attention. Moreover, physiotherapists found both mini-games practical since they can be personalised and game sessions can be configured to meet patients’ particular needs.

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Correspondence to Ruiz Camilo .

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Camilo, R., Edwin, G., Andres, C., Maria, T. (2018). Addressing Motivation Issues in Physical Rehabilitation Treatments Using Exergames. In: Serrano C., J., MartĂ­nez-Santos, J. (eds) Advances in Computing. CCC 2018. Communications in Computer and Information Science, vol 885. Springer, Cham. https://doi.org/10.1007/978-3-319-98998-3_35

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  • DOI: https://doi.org/10.1007/978-3-319-98998-3_35

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