Abstract
In many museums it is still common that visitors have to read static texts from boards to gain information about the exhibits. In times where almost every visitor carries a smartphone in their pocket, these devices could be utilized for a more personalized and interactive visitor experience. In this paper we present a design study for a “Bring your own device” setting that combines augmented reality (AR) and navigation in museums. We applied an iterative user centered design approach that included conceptual design, prototyping, user tests, as well as a field test in a large museum in Vienna. One of the main results is that a new and digital form of navigation isn’t as essential as the museum thought it would be. Apart from that the application was well received during the field test.
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Acknowledgements
We thank the Natural History Museum Vienna, especially Mag. Iris Ott, for supporting us in the conception of the prototype and for facilitating the field test in the museum. This work was supported by the Austrian Federal Ministry of Science, Research and Economy under the FFG COIN program (MEETeUX project, no. 7209770).
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Schönhofer, A., Hubner, S., Rashed, P., Aigner, W., Judmaier, P., Seidl, M. (2018). ViennAR: User-Centered-Design of a Bring Your Own Device Mobile Application with Augmented Reality. In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2018. Lecture Notes in Computer Science(), vol 10851. Springer, Cham. https://doi.org/10.1007/978-3-319-95282-6_21
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DOI: https://doi.org/10.1007/978-3-319-95282-6_21
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