Abstract
The paper introduces a simple and computationally efficient algorithm for dynamic and interactive water simulation in applications where physical accuracy is not required, but a credible look and little impact on rendering speed are of crucial importance.
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Acknowledgements
This work and the contribution were supported by a project of Students Grant Agency (SPEV) - FIM, University of Hradec Kralove, Czech Republic. Jan Tobola is a student member of the research team. The authors of this paper would like to thank Jan Budina, a PhD student of Applied Informatics at the University of Hradec Kralove, for testing the simulation prototype.
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Vaněk, J., Tobola, J., Petránek, K., Ježek, B., Černá, M. (2018). Trivial Algorithm for Interactive Water Simulation. In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2018. Lecture Notes in Computer Science(), vol 10850. Springer, Cham. https://doi.org/10.1007/978-3-319-95270-3_43
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DOI: https://doi.org/10.1007/978-3-319-95270-3_43
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