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Framework for the Development of Augmented Reality Applications Applied to Education Games

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Book cover Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2018)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 10850))

Abstract

Augmented Reality (AR) adds virtual elements to the real environment, providing relevant information to the user through the implementation of different IT infrastructures. Thus, the real environment is enriched with extra information that enhances the experience of the user. This technology can be applied in a wide range of areas, for instance: entertainment industry, healthcare, manufacturing industry and educational environment. This paper presents a framework designed for mobile platforms that allows the integration of augmented content like multiple choice questions and videos on a goose board game with the main purpose to reinforce concepts presented in class. We choose this gamification methodology because students can relearn concepts playing collaboratively with questions created by the teacher or students themselves.

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Correspondence to Jorge Ierache .

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Ierache, J., Mangiarua, N.A., Becerra, M.E., Igarza, S. (2018). Framework for the Development of Augmented Reality Applications Applied to Education Games. In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2018. Lecture Notes in Computer Science(), vol 10850. Springer, Cham. https://doi.org/10.1007/978-3-319-95270-3_28

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  • DOI: https://doi.org/10.1007/978-3-319-95270-3_28

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-95269-7

  • Online ISBN: 978-3-319-95270-3

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