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Towards Visual Comfort: Disciplines on the Scene Structure Design for VR Contents

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Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 10850))

Abstract

Inappropriate designed VR contents may cause visual discomfort (dizziness, vertigo) to users when they experience with VR head mounted displays (HMDs), This paper explored the human factors of binocular stereoscopic effects and provide some guidelines on how to achieve visual comfort in VR games.

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Correspondence to Yanxiang Zhang .

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Zhang, Y., Wang, Z. (2018). Towards Visual Comfort: Disciplines on the Scene Structure Design for VR Contents. In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2018. Lecture Notes in Computer Science(), vol 10850. Springer, Cham. https://doi.org/10.1007/978-3-319-95270-3_14

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  • DOI: https://doi.org/10.1007/978-3-319-95270-3_14

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-95269-7

  • Online ISBN: 978-3-319-95270-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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