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Computing Average Response Time

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Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 10760))

Abstract

Responsiveness—the requirement that every request to a system be eventually handled—is one of the fundamental liveness properties of a reactive system. Average response time is a quantitative measure for the responsiveness requirement used commonly in performance evaluation. We show how average response time can be computed on state-transition graphs, on Markov chains, and on game graphs. In all three cases, we give polynomial-time algorithms.

This research was supported in part by the Austrian Science Fund (FWF) under grants S11402-N23, S11407-N23 (RiSE/SHiNE) and Z211-N23 (Wittgenstein Award), ERC Start grant (279307: Graph Games), Vienna Science and Technology Fund (WWTF) through project ICT15-003 and by the National Science Centre (NCN), Poland under grant 2014/15/D/ST6/04543.

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Correspondence to Thomas A. Henzinger .

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Chatterjee, K., Henzinger, T.A., Otop, J. (2018). Computing Average Response Time. In: Lohstroh, M., Derler, P., Sirjani, M. (eds) Principles of Modeling. Lecture Notes in Computer Science(), vol 10760. Springer, Cham. https://doi.org/10.1007/978-3-319-95246-8_9

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  • DOI: https://doi.org/10.1007/978-3-319-95246-8_9

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