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Open Tool for Collecting Physiological Data: Collection of Emotional Data During Gameplay

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Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 774))

Abstract

Research in the emotional design area and games try to understand emotions that users have to relate to the artifact. To do so, the researchers use many tools like: questionnaires, interviews, self-report, eye tracking, facial expressions and physiological responses. However, researchers with low purchasing power suffer with the high costs of data collection instruments. The aim of this work consist in the development of a low cost physiological data collection tool with a reasonable and open level of precision, allowing the improvement of the tool. We describe the software and hardware development process as well as the process of data collection and analysis. As a preliminary test of the tool, we collected the data of 4 people playing a game called “Limbo”. The data shows the limitations of the tool and the possibilities of use.

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Correspondence to Victor Moreira , Rodrigo Carvalho or Maria Lúcia Okimoto .

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Moreira, V., Carvalho, R., Okimoto, M.L. (2019). Open Tool for Collecting Physiological Data: Collection of Emotional Data During Gameplay. In: Fukuda, S. (eds) Advances in Affective and Pleasurable Design. AHFE 2018. Advances in Intelligent Systems and Computing, vol 774. Springer, Cham. https://doi.org/10.1007/978-3-319-94944-4_14

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