Abstract
Virtual reality (VR) was created to give and enhance good user experiences, when the participants interact with virtual environments. These experiences have been successfully used in entertainment contexts, giving unforgettable user experiences. Nowadays, VR as used as a persuasive technology intentionally designed to change people’s attitude and behavior in different contexts (i.g. marketing, health). In this context, the objective of this paper is to discuss about the potentialities of VR for behavior change and presents a framework to use VR for behavior change, particularly related with safety at work situations. This framework is composed by five steps, to include VR in an organization. A discussion about the measurements and VR equipment’s to be used is made, to help the potential professionals to use VR to worker behavior changes proposals. In synthesis, this framework may not only improve worker behavior increasing the awareness of potential risks in the real work, but also unconsciously influence their routine behaviors which lead to the safety.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Fogg, B.J.: Persuasive Technology: Using Computers to Change What We Think and Do. Morgan Kaufmann, San Francisco, CA (2003)
Morris, M., Guilak, F.: Mobile heart health: project highlight. IEEE Pervasive Comput. 8(2), 57–61 (2009)
Fox, J., Bailenson, J., Binney, J.: Presence Teleoperators Virtual Environ. 18(4), 294–303 (2009)
Rosenberg, R.S., Baughman, S.L., Bailenson, J.N.: Virtual superheroes: using superpowers in virtual reality to encourage prosocial behavior. PLoS ONE 8(1), e55003 (2013)
Ahn, S.J., Fox, J., Dale, K.R., Avant, J.A.: Framing virtual experiences: effects on environmental efficacy and behavior over time. Commun. Res. 42(6), 839–863 (2015)
Zaalberg, R., Midden, C.: Enhancing human responses to climate change risks through simulated flooding experiences. In: Ploug, T., Hasle, P., Oinas-Kukkonen, H. (eds.) Proceedings PERSUASIVE 2010: 5th International Conference on Persuasive Technology. Lecture Notes in Computer Science, vol. 6137, pp. 205–210. Springer, Heidelberg (2010)
Hanus, M.D., Fox, J.: Persuasive avatars: the effects of customizing a virtual salesperson’s appearance on brand liking and purchase intentions. Int. J. Hum-Comput. Stud. 84, 33–40 (2015)
Chittaro, L., Sioni, R., Crescentini, C., Fabbro, F.: Mortality salience in virtual reality experiences and its effects on users’ attitudes towards risk. Int. J. Hum Comput Stud. 101, 10–22 (2017)
Wallach, H.S., Safir, M.P., Samana, R.: Personality variables and presence. Virtual Reality 14(1), 3–13 (2010)
Kober, S.E., Neuper, C.: Personality and presence in virtual reality: does their relationship depend on the used presence measure? Int. J. Hum. Comput. Interact. 29(1), 13–25 (2013)
Rebelo, F., Noriega, P., Duarte, E., Soares, M.: Using virtual reality to assess user experience. Hum. Factors 54(6), 964–982 (2012)
Kuliga, S.F., Thrash, T., Dalton, R.C., Hölscher, C.: Virtual reality as an empirical research tool - exploring user experience in a real building and a corresponding virtual model. Comput. Environ. Urban Syst. 54, 363–375 (2015)
Lawson, G., Salanitri, D., Waterfield, B.: Future directions for the development of virtual reality within an automotive manufacturer. Appl. Ergon. 53(Part B), 323–330 (2016)
Craig, A.R., Franklin, J.A., Andrews, G.: A scale to measure locus of control of behaviour. Br. J. Med. Psychol. 57(2), 173–180 (1984)
Acknowledgements
This work was co-financed by the Portuguese Foundation of Science and Technology under the project UID/EAT/04008/2013 (CIAUD).
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer International Publishing AG, part of Springer Nature
About this paper
Cite this paper
Rebelo, F., Noriega, P., Veronesi, J. (2019). A Framework to Use Virtual Reality for Behavior Change to Promote Safety and Health at Work. In: Rebelo, F., Soares, M. (eds) Advances in Ergonomics in Design. AHFE 2018. Advances in Intelligent Systems and Computing, vol 777. Springer, Cham. https://doi.org/10.1007/978-3-319-94706-8_15
Download citation
DOI: https://doi.org/10.1007/978-3-319-94706-8_15
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-94705-1
Online ISBN: 978-3-319-94706-8
eBook Packages: EngineeringEngineering (R0)