Abstract
This study aimed to investigate the thermal properties and subjective comfort of Virtual Reality (VR) headsets. Three VR products were selected. Twenty-seven university students were invited to experience the VR for 45 min. Each participant wore all VR headsets in three different days. The microclimate temperature and relative humidity were measured by thermocouples. Subjective thermal discomfort was evaluated using a 10-point visual analog scale. The results shown that the average microclimate temperature of the three VR headsets was increasing, and humidity increased at the beginning and then decreased. The subjective thermal discomfort of the three VR headsets increased with duration of use. The differences of average microclimate temperature, humidity and subjective thermal discomfort were significant among three headsets (p < 0.05). SONY PlayStation had the best thermal appreciation, followed by OCULUS Rift and GOOGLE Daydream.
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Wang, Z., Chen, K., He, R. (2019). Study on Thermal Comfort of Virtual Reality Headsets. In: Ahram, T. (eds) Advances in Human Factors in Wearable Technologies and Game Design. AHFE 2018. Advances in Intelligent Systems and Computing, vol 795. Springer, Cham. https://doi.org/10.1007/978-3-319-94619-1_17
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DOI: https://doi.org/10.1007/978-3-319-94619-1_17
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