Skip to main content

Game Accessibility Guidelines and WCAG 2.0 – A Gap Analysis

  • Conference paper
  • First Online:
Computers Helping People with Special Needs (ICCHP 2018)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10896))

Abstract

Game accessibility is to remove unnecessary barriers for people with disabilities (PwD), within the limitation of game rules. Canvas in HTML5 and WebGL means that virtually every web browser is a game runtime environment. The problem is that web-based games can only be optimised to follow WCAG within limits of game rules and WCAG may not include what is needed for accessible games. The W3C Silver Taskforce is at the time of this writing preparing the next version of WCAG. This paper compares WCAG 2.0 and a set of current game accessibility guidelines (GAG), to answer: (1) Which similarities and differences can be found between WCAG 2.0 and GAG?; (2) How may these differences inform the W3C Silver Taskforce in the ongoing work to prepare the next version of WCAG?; and (3) How could the optimisation for accessibility in web-based games be performed? 107 GAGs were compared with WCAG 2.0, resulting in 61 survey questions plus comments and demographics, sent to experts and other users of WCAG. Semi-structured interviews were also conducted. Conclusions are that there is a clear gap but WCAG 2.1 bridges a few parts. Furthermore, the study seems relevant for the Silver Taskforce in understanding the demarcation line between apps in general and games and possibly for how extended reality applications could be made more accessible.

I. Hamilton—Independent Accessibility Specialist.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 64.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 84.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    https://www.w3.org/WAI/GL/task-forces/silver/wiki/Main_Page.

  2. 2.

    https://www.w3.org/TR/WCAG21/#new-features-in-wcag-2-1.

  3. 3.

    https://www.w3.org/WAI/GL/wiki/Goals_for_Designing_the_Silver_Process.

  4. 4.

    https://www.w3.org/WAI/GL/task-forces/silver/wiki/Main_Page.

  5. 5.

    http://gameaccessibilityguidelines.com/.

  6. 6.

    https://www.w3.org/WAI/intro/people-use-web/diversity.

  7. 7.

    http://gameaccessibilityguidelines.com/excel-checklist-download/.

  8. 8.

    https://tinyurl.com/y8bkdurm.

  9. 9.

    https://www.w3.org/WAI/GL/task-forces/silver/wiki/Problem_Statements.

References

  1. Suits, B.: The Grasshopper: Games, Life and Utopia. Broadview Press, Peterborough (2005)

    Google Scholar 

  2. Hughes, K.: Adapting Audio/Video Games for Handicapped Learners: Part 1. Teaching Exceptional Children, pp. 80–83, November 1981

    Google Scholar 

  3. Brooks, A.: Accessibility: definition, labeling, and CVAA impact. In: Brooks, A.L., Brahnam, S., Kapralos, B., Jain, L.C. (eds.) Recent Advances in Technologies for Inclusive Well-Being: From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications, pp. 283–383. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-49879-9

    Chapter  Google Scholar 

  4. BBC: Accessible Games Standard v1.0 (2014). http://www.bbc.co.uk/guidelines/futuremedia/accessibility/games.shtml. Accessed 04 Jan 2016

  5. Ferrer, M.C., et al.: Recommended guidelines for developing video games and interfaces for seniors. Instituto de Biomecánica de Valencia (2013)

    Google Scholar 

  6. Garcia, F.E., de Almeida Neris, V.P.: Design guidelines for audio games. In: Kurosu, M. (ed.) HCI 2013. LNCS, vol. 8005, pp. 229–238. Springer, Heidelberg (2013). https://doi.org/10.1007/978-3-642-39262-7_26

    Chapter  Google Scholar 

  7. Sánchez, J., Elías, M.: Guidelines for designing mobility and orientation software for blind children. In: Baranauskas, C., Palanque, P., Abascal, J., Barbosa, S.D.J. (eds.) INTERACT 2007. LNCS, vol. 4662, pp. 375–388. Springer, Heidelberg (2007). https://doi.org/10.1007/978-3-540-74796-3_35

    Chapter  Google Scholar 

  8. Waki, A.L.K., Fujiyoshi, G.S., Almeida, L.D.A.: Games accessibility for deaf people: evaluating integrated guidelines. In: Antona, M., Stephanidis, C. (eds.) UAHCI 2015. LNCS, vol. 9177, pp. 493–504. Springer, Cham (2015). https://doi.org/10.1007/978-3-319-20684-4_48

    Chapter  Google Scholar 

  9. AbleGamers: Includification (2012)

    Google Scholar 

  10. CEAPAT, Buenas prácticas de accesibilidad en videojuegos, 1st edn. Catálogo General de Publicaciones Oficiales (2012)

    Google Scholar 

  11. IGDA GA-SIG: IGDA GA-SIG Guidelines. https://igda-gasig.org/about-game-accessibility/guidelines/. Accessed 30 Jan 2018

  12. Cavender, A., Trewin, S., Hanson, V.: General writing guidelines for technology and people with disabilities. http://www.sigaccess.org/welcome-to-sigaccess/resources/accessible-writing-guide/. Accessed: 25 Mar 2018

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Thomas Westin .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer International Publishing AG, part of Springer Nature

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Westin, T., Ku, J.J., Dupire, J., Hamilton, I. (2018). Game Accessibility Guidelines and WCAG 2.0 – A Gap Analysis. In: Miesenberger, K., Kouroupetroglou, G. (eds) Computers Helping People with Special Needs. ICCHP 2018. Lecture Notes in Computer Science(), vol 10896. Springer, Cham. https://doi.org/10.1007/978-3-319-94277-3_43

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-94277-3_43

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-94276-6

  • Online ISBN: 978-3-319-94277-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics