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Human Factors for Military Applications of Head-Worn Augmented Reality Displays

  • Mark A. LivingstonEmail author
  • Zhuming Ai
  • Jonathan W. Decker
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 780)

Abstract

Research into the human factors of augmented reality (AR) systems goes back nearly as far as research into AR. This makes intuitive sense for an interactive system, but human factors investigations are by most estimates still relatively rare in the field. Our AR research used the human-centered design paradigm and thus was driven by human factors issues for significant portions of the development of our prototype system. As a result of early research and more recent prototype development, mobile AR is now being incorporated into military training and studied for operational uses. In this presentation, we will review human factors evaluations conducted for military applications of mobile AR systems as well as other relevant evaluations.

Keywords

Augmented reality Head-worn displays Human factors Military applications 

Notes

Acknowledgements

This research was supported by the Army Research Laboratory.

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Copyright information

© Springer International Publishing AG, part of Springer Nature (outside the USA) 2019

Authors and Affiliations

  • Mark A. Livingston
    • 1
    Email author
  • Zhuming Ai
    • 1
  • Jonathan W. Decker
    • 1
  1. 1.Naval Research LaboratoryWashington, DCUSA

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