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The Use of Immersive Virtual Reality for the Test and Evaluation of Interactions with Simulated Agents

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Advances in Human Factors in Simulation and Modeling (AHFE 2018)

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Abstract

We aim to better inform the scientific community regarding test and evaluation techniques for validating devices that will potentially be used by individuals interfacing with autonomous robotic teammates (particularly, members of the U.S. Military). Testing within immersive virtual environments (IVRs) similar to those experienced in military operations will be discussed with focus on the use of a commercial gaming engine for task development. Highlights of using commercial gaming engines will be illustrated throughout the paper to emphasize their utility for evaluating future technologies with attention given to testing efficiency and ecological validity. The study of interactions with simulated agents and future communication devices will be described in the context of the Robotics Collaborative Technology Alliance (RCTA) research program.

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Acknowledgments

The research reported in this document was performed in connection with Contract Number W911NF-10- 2-0016 with the U.S. Army Research Laboratory. The views and conclusions contained in this document are those of the authors and should not be interpreted as presenting the official policies or position, either expressed or implied, of the U.S. Army Research Laboratory, or the U.S. Government unless so designated by other authorized documents. Citation of manufacturers or trade names does not constitute an official endorsement or approval of the use thereof. The U.S. Government is authorized to reproduce and distribute reprints for Government purposes notwithstanding any copyright notation hereon. Support for this endeavor was additionally provided by the University of Central Florida’s Office of Research and Commercialization in the form of financial assistance via Mr. Bendell’s ORC fellowship.

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Correspondence to Gabrielle Vasquez , Rhyse Bendell , Andrew Talone , Blake Nguyen or Florian Jentsch .

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Vasquez, G., Bendell, R., Talone, A., Nguyen, B., Jentsch, F. (2019). The Use of Immersive Virtual Reality for the Test and Evaluation of Interactions with Simulated Agents. In: Cassenti, D. (eds) Advances in Human Factors in Simulation and Modeling. AHFE 2018. Advances in Intelligent Systems and Computing, vol 780. Springer, Cham. https://doi.org/10.1007/978-3-319-94223-0_2

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