QoS Management for Virtual Reality Contents
In the VR (Virtual Reality) content, the immersion is important sensibility in order to be alive in the VR space. Also, the vision should be improved by following the sight of view and high quality of videos. For this reason, the VR content streaming uses a high-speed network for sending continuously high frame rate and high frame size videos. There are many studies about video streaming technologies and QoS (Quality of Service) control mechanisms. However, they can’t be used for VR streaming technology in case of limited computer network resources. In this paper, we introduce a QoS Management for Virtual Reality Contents by controlling QoS parameters according to user’s requests to keep the immersive experience quality in case of limited computer network resources.
- 2.Hamed, A., Omar, E., Mohamed, H.: Adaptive multicast streaming of virtual reality content to mobile users. In: Proceedings of the on Thematic Workshops of ACM Multimedia, pp. 170–178 (2017)Google Scholar
- 3.Mingzhe, C., Walid, S., Changchuan, Y.: Resource management for wireless virtual reality: machine learning meets multi-attribute utility. In: IEEE Global Communications Conference, pp. 4–8 (2017)Google Scholar
- 4.Unity Version 2017.3.0f3 (a9f86dcd79df). (c) 2017 Unity Technologies ApS. All rights reservedGoogle Scholar