QoS Management for Virtual Reality Contents

  • Ko Takayama
  • Kaoru SugitaEmail author
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 773)


In the VR (Virtual Reality) content, the immersion is important sensibility in order to be alive in the VR space. Also, the vision should be improved by following the sight of view and high quality of videos. For this reason, the VR content streaming uses a high-speed network for sending continuously high frame rate and high frame size videos. There are many studies about video streaming technologies and QoS (Quality of Service) control mechanisms. However, they can’t be used for VR streaming technology in case of limited computer network resources. In this paper, we introduce a QoS Management for Virtual Reality Contents by controlling QoS parameters according to user’s requests to keep the immersive experience quality in case of limited computer network resources.


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Copyright information

© Springer International Publishing AG, part of Springer Nature 2019

Authors and Affiliations

  1. 1.Graduate School of Fukuoka Institute of TechnologyFukuokaJapan
  2. 2.Fukuoka Institute of TechnologyFukuokaJapan

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