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A Tangible Surface for Digital Sculpting in Virtual Environments

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10894))

Abstract

With the growth of virtual reality setups, digital sculpting tools become more and more immersive. It is now possible to create a piece of art within a virtual environment, directly with the controllers. However, these devices do not allow to touch the virtual material as a sculptor would do. To tackle this issue we investigate in this paper the use of a tangible surface that could be used in virtual reality setups. We designed a low-cost prototype composed of two layers of sensors in order to measure a wide range of pressure. We also propose two mapping techniques to fit our device to a virtual 3D mesh to be sculpted. Participants of an informal test were asked to reproduce a pattern on three meshes: a plane, a sphere and a teapot. They succeeded in this task, showing the potential of our approach.

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Notes

  1. 1.

    https://unity3d.com.

  2. 2.

    Serial Line Interface Protocol, see https://github.com/CNMAT/OSC.

  3. 3.

    http://pixologic.com/sculptris.

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Correspondence to Fabien Danieau .

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Callens, E., Danieau, F., Costes, A., Guillotel, P. (2018). A Tangible Surface for Digital Sculpting in Virtual Environments. In: Prattichizzo, D., Shinoda, H., Tan, H., Ruffaldi, E., Frisoli, A. (eds) Haptics: Science, Technology, and Applications. EuroHaptics 2018. Lecture Notes in Computer Science(), vol 10894. Springer, Cham. https://doi.org/10.1007/978-3-319-93399-3_15

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  • DOI: https://doi.org/10.1007/978-3-319-93399-3_15

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-93398-6

  • Online ISBN: 978-3-319-93399-3

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