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Altruistic, Aggressive and Paradoxical Types of Behavior in a Differential Two-Person Game

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Frontiers of Dynamic Games

Part of the book series: Static & Dynamic Game Theory: Foundations & Applications ((SDGTFA))

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Abstract

A non-antagonistic positional (feedback) differential two-person game is considered in which each of the two players, in addition to the usual normal (nor) type of behavior oriented toward maximizing own functional, can use other types of behavior. In particular, it is altruistic (alt), aggressive (agg) and paradoxical (par) types. It is assumed that in the course of the game players can switch their behavior from one type to another. In this game, each player simultaneously with the choice of positional strategy selects the indicator function defined over the whole time interval of the game and taking values in the set {nor, alt, agg, par}. Player’s indicator function shows the dynamics for changing the type of behavior that this player adheres to. The concept of BT-solution for such game is introduced. The use by players of types of behaviors other than normal can lead to outcomes more preferable for them than in a game with only normal behavior. An example of a game with the dynamics of simple motion on a plane and phase constraints illustrates the procedure for constructing BT-solutions.

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Correspondence to Anatolii Kleimenov .

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Kleimenov, A. (2018). Altruistic, Aggressive and Paradoxical Types of Behavior in a Differential Two-Person Game. In: Petrosyan, L., Mazalov, V., Zenkevich, N. (eds) Frontiers of Dynamic Games. Static & Dynamic Game Theory: Foundations & Applications. Birkhäuser, Cham. https://doi.org/10.1007/978-3-319-92988-0_3

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