Airflow for Body Motion Virtual Reality

  • Masato Kurosawa
  • Yasushi IkeiEmail author
  • Yujin Suzuki
  • Tomohiro Amemiya
  • Koichi Hirota
  • Michiteru Kitazaki
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10904)


The present study investigates the characteristics of cutaneous sensation evoked by airflow to the face of the seated and standing user during the real and virtual walking motion. The effect of airflow on enhancement of a virtual reality walk was demonstrated. The stimulus condition provided in the evaluation involved the airflow, the visual, and the vestibular presentations, and the treadmill and walk-in-place real motions. The result suggested that the cutaneous sensation of air flow was suppressed while the movement was performed actively with visual information provided. The equivalent speed of air flow for the participants was 5 ~ 29% lowered from the air flow speed in the real walk.


Airflow Cutaneous sensation Virtual walk 



This research was supported by SCOPE project 141203019 at MIC and JSPS KAKENHI Grant Number JP26240029, and a past funding of NICT in Japan.


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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Masato Kurosawa
    • 1
  • Yasushi Ikei
    • 1
    Email author
  • Yujin Suzuki
    • 1
  • Tomohiro Amemiya
    • 2
  • Koichi Hirota
    • 3
  • Michiteru Kitazaki
    • 4
  1. 1.Tokyo Metropolitan UniversityTokyoJapan
  2. 2.NTT Communication Science LaboratoriesAtsugiJapan
  3. 3.University of Electro-CommunicationsTokyoJapan
  4. 4.Toyohashi University of TechnologyToyohashiJapan

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