Improving Deaf Driver Experience Through Innovative Vehicle Interactive Design
This study aims to explore the application of storyboard and combination of storyboard and the technology of Internet of things (IoT) into the vehicle interactive design to improve deaf drivers’ experience. To achieve the aim, we introduced the storyboard approach into user need study and product prototype design, and practiced in the course of user experience at Beijing Union University. Our results show that the method has two benefits for students: 1. They can utilize storyboard to quickly understand the usage context of products without knowing the whole producing processes in real setting. 2. They can form future insights on the introduction of IoT into the vehicle interactive design, the deaf driving system, which has not been developed yet. This paper presents the approach in detail.
KeywordsVehicle interaction system Interaction design Deaf driving User experience Internet of things
We thank all participated students for their enthusiasm and hard work. We also thank Dr. Xueyan Dong for providing technology support on Internet of things. We would like to send our great thanks to professor Yanjuan Lu for contributions on the design method. We also want to thank the support from the company, Volkswagen in China for providing practicing opportunities.
The publication of this research project was supported by the BUU Scholar Scheme Funds for researchers at Beijing Union University (No. 12210611609-039).
- 1.Alexander, K., Fenker, M., Granath, J.Å., Haugen, T., Nissinen, K.: Usable workplaces: action research. In: Proceedings of CIB 2005, Combining Forces – Advancing Facilities Management & Construction through Innovation Series, pp. 389–399 (2005)Google Scholar
- 3.Gummesson, E., Kingman-Brundage, J.: Service design and quality: applying service blueprinting and service mapping to railroad services. In: Kunst, P., Lemmink, J. (eds.) Quality Management in Services, pp. 101–114. Van Gorcum, Maastricht (1992)Google Scholar
- 4.Nenonen, S., Nissinen, K.: Usability walkthrough usability walkthrough in workplaces – what, how, why and when. In: Proceedings of CIB 2005, Combining Forces – Advancing Facilities Management & Construction through Innovation Series, vol. IV, pp. 413–422 (2005)Google Scholar
- 6.Jumisko, S.H., Ilvonen, V.P., Väänänen-Vainio-Mattila, K.A.: Effect of TV content in subjective assessment of video quality on mobile devices. In: Proceedings of SPIE — The International Society for Optical Engineering, pp. 243–254 (2005)Google Scholar
- 11.Nardi, B.A., Whittaker, S., Bradner, E.: Interaction and outeraction: instant messaging in action. In: Proceedings of the 2000 ACM Conference on Computer Supported Cooperative Work, pp. 79–88. ACM Press, New York (2000)Google Scholar
- 16.Archer, B.: The nature of research. J. Codesign 2, 6–13 (1995)Google Scholar