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Player Behavior Influence by Visualizing the Game Sound Landscape

  • Daniel Paz de AraujoEmail author
  • Renan Bonin
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10920)

Abstract

Historically games have been present in daily human life for centuries, reflecting and shaping behaviors. Technological evolution has also provided advances in games, having relevance in the digital context with the emergence of video games. They are a relevant form of entertainment but do not always offer good experiences to the deaf player, limiting their play behavior. Often the sound landscape is an important feedback information provider, thus causing frustration for non-listeners. This work presents the development of an interface that aims to make the universe of audio games more accessible to deaf people through the visualization of the sound landscape. To achieve this objective, the project was based on understanding the deaf culture and understanding the pains of the user, so that tools could be created that assertively softened the main problems encountered. In this way, deaf players are expected to be able to experience richer experiences in digital games.

Keywords

Accessibility Game design Sound landscape 

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  1. 1.PUC-Campinas – CEATECCampinasBrazil
  2. 2.UNICAMP – Instituto de ArtesCampinasBrazil

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