Advertisement

Interaction and Interactivity: In the Context of Digital Interactive Art Installation

  • Salah Uddin AhmedEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10902)

Abstract

Different people define ‘interaction’ in the context of digital interactive art in different ways. The confusion comes from the fact that the meaning of interaction is different in different fields. Medical science, social science, information technology all define interaction in a way that is different from the meaning in the other field.

In this article, we would like to point out how interaction and interactivity is defined in different fields that has some sort of relevance and applicability in the area of digital interactive art and how these varied definitions are related and what they mean when applied in the context of digital interactive art. In particular, we would like to identify the various types of interactions and communication that take place and have some meaning and significance in the context of a digital interactive art installation.

Keywords

Interactivity Interaction Digital interactive art Digital art Interactive art Digital interactive art installation 

References

  1. Ahmed, S.U.: Achieving pervasive awareness through artwork. Paper presented at the Proceedings of the 3rd International Conference on Digital Interactive Media in Entertainment and Arts, Athens, Greece (2008)Google Scholar
  2. Ahmed, S.U.: Extending Software Engineering Collaboration towards the Intersection of Software and Art. NTNU, Trondheim (2011)Google Scholar
  3. Ahmed, S.U.: Developing software-dependent artwork: artist and software developers’ collaboration. Leonardo 45(1), 92–93 (2012)CrossRefGoogle Scholar
  4. Ahmed, S.U., Jaccheri, L., Sindre, G., Trifonova, A.: Conceptual Framework for the Intersection of Software and Art. In: Handbook of Research on Computational Arts and Creative Informatics, pp. 26–44. IGI Global (2009)Google Scholar
  5. Beyl, J., Bauwens, J.: Understanding the social meaning of art on the internet. Univ. Melb. Refereed E-J. 1(5) (2010)Google Scholar
  6. Bordewijk, J.L., Van Kaam, B.: Towards a new classification of tele-information services. Intermedia 14(1), 19–21 (1986)Google Scholar
  7. Duncan, S.J.: Interaction, Face-to-Face International Encyclopedia of Communications. Oxford University Press, New York (1989)Google Scholar
  8. Edmonds, E.: Interactive Art. In: Candy, L., Edmonds, E. (eds.) Interacting: Art, Research and the Creative Practitioner, pp. 18–32. Libri Publishing Ltd, Faringdon (2011)Google Scholar
  9. Edmonds, E., Turner, G., Candy, L.: Approaches to interactive art systems. Paper presented at the Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, Singapore (2004)Google Scholar
  10. Hannington, A., Reed, K.: Towards a taxonomy for guiding multimedia application development. Paper presented at the Ninth Asia-Pacific Software Engineering Conference (APSEC 2002), Gold Coast, Queensland, Australia, 4–6 December 2002 (2002)Google Scholar
  11. Horton, D., Richard Wohl, R.: Mass communication and para-social interaction: observations on intimacy at a distance. Psychiatry 19(3), 215–229 (1956)CrossRefGoogle Scholar
  12. Iser, W.: Interaction between text and reader. In: Hawthor, J.C.J. (ed.) Communication Studies. An Introductory Reader. Edward Arnold, London (1989)Google Scholar
  13. Jensen, J.F.: Interactivity: tracing a new concept in media and communication studies. Nordicom Rev. 19, 185–204 (1998)Google Scholar
  14. Jensen, J.F.: The concept of interactivity – revisited: four new typologies for a new media landscape. In: Proceedings of the 1st International Conference on Designing Interactive User Experiences for TV and Video, pp. 129–132 (2008).  https://doi.org/10.1145/1453805.1453831
  15. Lasserre, G., Ancxt, A.: met den (2018). Scenocosme. http://www.scenocosme.com/index_e.htm. Accessed 3 Feb 2018
  16. Laurel, B.: Interface agents: metaphors with character. In: Laurel, B. (ed.) The Art of Human-Computer Interface Design. Addison-Wesley, Reading (1990)zbMATHGoogle Scholar
  17. Lopes, D.M.M.: The ontology of interactive art. J. Aesthetic Educ. 35(4), 65–81 (2001)CrossRefGoogle Scholar
  18. Mignonneau, L., Sommerer, C.: Designing emotional, metaphoric, natural and intuitive interfaces for interactive art, edutainment and mobile communications. Comput. Graph. (Pergamon) 29, 837–851 (2005).  https://doi.org/10.1016/j.cag.2005.09.001CrossRefGoogle Scholar
  19. Moffitt, K.: Social Interactions: Definition and Types (2018). https://study.com/academy/lesson/social-interactions-definition-types-quiz.html. Accessed 3 Feb 2018
  20. Nardelli, E.: A classification framework for interactive digital artworks. In: Alvarez, F., Costa, C. (eds.) User Centric Media. UCMEDIA 2010. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol. 60, pp. 91–100. Springer, Heidelberg (2012).  https://doi.org/10.1007/978-3-642-35145-7_12Google Scholar
  21. Pereira, L.: Why is it So Difficult to Define New Media Art? (2015). https://www.widewalls.ch/new-media-art-definition/. Accessed 3 Feb 2018
  22. Rafaeli, S. (ed.): Interactivity: From New Media to Communication, Newbury Park (1988)Google Scholar
  23. Rickey, G.: A Retrospective. Guggenheim Museum, New York (1979)Google Scholar
  24. Rogers, E.M.: Communication Technology. Free Press, New York (1986)Google Scholar
  25. Satomi, M., Sommerer, C.: “game_of_life”: interactive art installation using eye-tracking interface. Paper presented at the Proceedings of the International Conference on Advances in Computer Entertainment Technology, Salzburg, Austria (2007)Google Scholar
  26. Schraffenberger, H., van der Heide, E.: Interaction models for audience-artwork interaction: current state and future directions. In: Brooks, A.L. (ed.) ArtsIT 2011. LNICSSITE, vol. 101, pp. 127–135. Springer, Heidelberg (2012).  https://doi.org/10.1007/978-3-642-33329-3_15CrossRefGoogle Scholar
  27. Schrape, K.: Digitales Fernsehen Marktchancen und ordnungspolitischer Regelungsdedarf, München (1995)Google Scholar
  28. Steinkamp, J.: My only sunshine: installation art experiments with light, space, sound and motion. Leonardo 34(2), 109–112 (2001)CrossRefGoogle Scholar
  29. Trifonova, A., Jaccheri, L.: Towards good software engineering practices in interactive installation art. Paper presented at the International Conference on Software Engineering (ICSE) 2008, Leipzig, Germany (2007)Google Scholar

Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  1. 1.Høgskolen i Sørøst NorgeRingerikeNorway

Personalised recommendations