Skip to main content

Educational Simulations of the Evolution of Spaceflight

  • Chapter
  • First Online:
Computer Simulations of Space Societies

Part of the book series: Space and Society ((SPSO))

  • 569 Accesses

Abstract

Most space-oriented educational simulations focus on astronomy and the technology scientists are using to study the universe around us, rather than the associated social interactions and implications. For example, a NASA website offers a limited but high-quality simulation of the Curiosity Rover on Mars, but lacking any representation of the Earth-bound team operating it. Several attempts to create more social simulations that might prepare school children and the general public to understand the human future in space have not achieved their lofty goals. A recent simulation of social organization in NASA and other such organizations, Buzz Aldrin’s Space Program Manager, is quite sophisticated but not popular. Similarly, the beautiful 2017 early-access social simulation of Mars colonization, ROKH, is educationally rich but has attracted very few users. At the other extreme, a popular game describing the biological evolution of a species up through the era of interstellar colonization, Spore, has been criticized for its scientific inaccuracy. These facts should concern advocates for public education concerning the human future in space, and motivate them to seek more successful approaches.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 99.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 129.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 129.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    https://eyes.nasa.gov/curiosity, accessed June 2017.

  2. 2.

    https://en.wikipedia.org/wiki/WebGL, accessed June 2017.

  3. 3.

    https://en.wikipedia.org/wiki/Lunokhod_programme, accessed December 2017.

  4. 4.

    https://sociology.princeton.edu/faculty/janet-vertesi, accessed December 2017.

  5. 5.

    https://spaceplace.nasa.gov/menu/parents-and-educators, accessed December 2017.

  6. 6.

    www.nsf.gov/awardsearch/showAward?AWD_ID=0537078; www.nsf.gov/awardsearch/showAward?AWD_ID=0856045, accessed December 2017.

  7. 7.

    www.nsf.gov/awardsearch/showAward?AWD_ID=1047122, accessed December 2017.

  8. 8.

    www.wisdomtools.com/aeroengineer-race-to-mars, accessed June 2017.

  9. 9.

    https://en.wikipedia.org/wiki/Starlite_(video_game), accessed June 2017.

  10. 10.

    www.mmorpg.com/games-list, accessed June 2017.

  11. 11.

    www.nsf.gov/awardsearch/showAward?AWD_ID=0137298, accessed December 2017.

  12. 12.

    www.nsf.gov/awardsearch/showAward?AWD_ID=0411846, accessed December 2017.

  13. 13.

    Transformational Play: Using Games to Position Person, Content, and Context (Barab et al. 2010).

  14. 14.

    www.whitehouse.gov/the-press-office/2017/06/30/remarks-president-signing-executive-order-national-space-council, accessed December 2017.

  15. 15.

    https://en.wikipedia.org/wiki/Buzz_Lightyear, accessed June 2017.

  16. 16.

    https://en.wikipedia.org/wiki/Space_Patrol_(1950_TV_series); https://en.wikipedia.org/wiki/Ed_Kemmer.

  17. 17.

    Dy, Bernard. 2017. Review: Buzz Aldrin’s Space Program Manager, HistoryNet. http://www.historynet.com/review-buzz-aldrins-space-program-manager.htm

  18. 18.

    Salt, Chris. 2014. Buzz Aldrin’s Space Program Manager Review. In SpaceSector. http://www.spacesector.com/blog/2014/11/buzz-aldrins-space-program-manager-road-to-the-moon-review

  19. 19.

    Instruction manual for Buzz Aldrin’s Space Program Manager, pp. 25–26.

  20. 20.

    www.nsf.gov/awardsearch/showAward?AWD_ID=0917520

  21. 21.

    www.facebook.com/rokhthegame, accessed June 2017.

  22. 22.

    https://store.steampowered.com/app/462440/ROKH, accessed June 2017.

  23. 23.

    https://store.steampowered.com/earlyaccessfaq, accessed June 2017.

  24. 24.

    https://en.wikipedia.org/wiki/Fairchild_F_Videocarts, accessed June 2017.

  25. 25.

    https://en.wikipedia.org/wiki/Potassium_iodide, accessed December 2017.

  26. 26.

    https://steamcommunity.com/sharedfiles/filedetails/?id=923530815.

  27. 27.

    www.twitch.tv/videos/152039200, accessed December 2017.

  28. 28.

    https://massivelyop.com/author/mj-guthrie, accessed December 2017.

  29. 29.

    www.twitch.tv/videos/149035853

  30. 30.

    www.reddit.com/r/RokhTheGame; www.facebook.com/groups/1884519868504204, accessed December 2017.

  31. 31.

    https://shop.nationalgeographic.com/product/dvds/science/how-to-build-a-better-being-dvd-exclusive, accessed June 2017.

  32. 32.

    www.spore.com/what/spore, accessed June 2017.

  33. 33.

    https://en.wikipedia.org/wiki/God_game, accessed June 2017.

  34. 34.

    www.youtube.com/watch?v=SUFLou_d4uw, accessed June 2017.

  35. 35.

    Bohannon, John. 2008. Flunking Spore. Science, pp. 322

  36. 36.

    https://en.wikipedia.org/wiki/Spore_(2008_video_game), accessed June 2017.

  37. 37.

    www.stratigraphy.org, accessed June 2017.

  38. 38.

    https://spore.wikia.com/wiki/Spore, accessed June 2017.

  39. 39.

    https://sto.gamepedia.com/Guide:_The_Foundry, accessed December 28, 2017.

References

  • Abbott,H. Porter. 2003. Unnarratable Knowledge: The Difficulty of Understanding Evolution by Natural Selection. In Narrative Theory and the Cognitive Sciences, ed. David Herman, pp. 143–162. Stanford, California: Center for the Study of Language and Information.

    Google Scholar 

  • Anonymous 2008a. Spore Instruction Manual Redwood City, California: Electronic Arts, p. 51.

    Google Scholar 

  • Anonymous 2008b. Spore Instruction Manual Redwood City, California: Electronic Arts, p. 50.

    Google Scholar 

  • Asbell-Clarke, Jodi, Teon Edwards, Elizabeth Rowe, Jamie Larsen, Elisabeth Sylvan, and Jim Hewitt.1989. Martian Boneyards: Scientific Inquiry in an MMO Game. International Journal of Game-Based Learning, 2(1), 52–76, p. 52.

    Article  Google Scholar 

  • Avery, Phillipa and Sushil Louis. 2010. Coevolving Team Tactics for a Real-Time Strategy Game. In Proceedings of the 2010 IEEE Congress on Evolutionary Computation, pp. 1–8. Piscataway, New Jersey: IEEE.

    Google Scholar 

  • Bainbridge, William Sims. 1985. Cultural Genetics. In Religious Movements, ed. Rodney Stark, 157–198. New York: Paragon.

    Google Scholar 

  • Bainbridge, William Sims. 2015. The Meaning and Value of Spaceflight, 184–185. Berlin: Springer.

    Google Scholar 

  • Bainbridge, William Sims. 1986. Dimensions of Science Fiction. Cambridge: Harvard University Press.

    Google Scholar 

  • Ballinger, Christopher and Sushil Louis. 2013. Comparing Coevolution, Genetic Algorithms, and Hill-Climbers for Finding Real-Time Strategy Game Plans. In Proceedings of the 15th Annual Conference Companion on Genetic and Evolutionary Computation, p. 1. New York: ACM.

    Google Scholar 

  • Barab, Sasha, Michael Thomas, Tyler Dodge, Robert Carteaux and Hakan Tuzun. 2005. Making learning fun: quest atlantis, a game without guns. Educational Technology Research and Development 53(1):86–107, p. 95.

    Article  Google Scholar 

  • Barab, Sasha A., Melissa Gresalfi, and Adam Ingram-Goble. 2010. Transformational Play: Using Games to Position Person, Content, and Context. Educational Researcher 39(7): 525–536, p. 526.

    Article  Google Scholar 

  • Benford, Gregory. 2015. The State of the SF Magazines. www.gregorybenford.com/uncategorized/the-state-of-the-sf-magazines.

  • Bohannon, John. 2008. Flunking Spore. Science, pp. 322.

    Article  Google Scholar 

  • Bohannon, John, T. Ryan Gregory, Niles Eldredge, and William Sims Bainbridge. 2010. Spore: Assessment of the Science in an Evolution-Oriented Game. In Online Worlds: Convergence of the Real and the Virtual, ed. William Sims Bainbridge, pp. 71–86. London: Springer.

    Google Scholar 

  • Bronner, Fritz. 1992. Buzz Aldrin’s Race Into Space: Rules of Play, 1. Irvine, California: Interplay.

    Google Scholar 

  • Cavalli-Sforza, Luigi Luca and Marcus W. Feldman. 1981. Cultural Transmission and Evolution. Princeton, New Jersey: Princeton University Press.

    Google Scholar 

  • Childers, Richard. 2010. A Virtual Mars. In Online Worlds: Convergence of the Real and the Virtual edited by William Sims Bainbridge, pp. 101–109 London: Springer, p. 108.

    Google Scholar 

  • Cohn, Norman. 1961. The Pursuit of the Millennium. New York: Harper.

    Google Scholar 

  • Dawkins, Richard. 1976. The Selfish Gene. New York: Oxford University Press.

    Google Scholar 

  • Durkheim, Emile. 1915. The Elementary Forms of the Religious Life. London: Allen and Unwin.

    Google Scholar 

  • Garfinkel, Harold. 1967. Studies in Ethnomethodology. Englewood Cliffs, New Jersey: Prentice-Hall.

    Google Scholar 

  • Gordon, V. 1951. Childe, Man Makes Himself. New York: New American, Library.

    Google Scholar 

  • Hodgson, David S.J., Bryan Stratton, and Michael Knight. 2008a. Spore: Official Game Guide, 87. Roseville, California: Prima Games.

    Google Scholar 

  • Hodgson, David S.J., Bryan Stratton, and Michael Knight. 2008b. Spore: Official Game Guide, 119. Roseville, California: Prima Games.

    Google Scholar 

  • Lévi-Strauss, Claude. 1969. The Elementary Structures of Kinship. Boston: Beacon Press.

    Google Scholar 

  • Lévi-Strauss, Claude. 1970. The Raw and the Cooked. New York: Harper.

    Google Scholar 

  • Liu, Siming, Sushil J. Louis and Monica Nicolescu. 2013. Comparing Heuristic Search Methods for Finding Effective Group Behaviors in RTS Game, In Proceedings of the 2013 IEEE Congress on Evolutionary Computation,pp. 1371–1378. Piscataway, New Jersey: IEEE.

    Google Scholar 

  • Lofland, John, and Rodney Stark. 1965. Becoming a World-Saver: A Theory of Conversion to a Deviant Perspective. American Sociological Review 30: 862–875.

    Article  Google Scholar 

  • Lumsden, Charles J., and Edward O. Wilson. 1981. Genes, Mind, and Culture. Cambridge, Massachusetts: Harvard University Press.

    Google Scholar 

  • Malinowski, Bronislaw. 1922. Argonauts of the Western Pacific. London: Routledge.

    Google Scholar 

  • Mauss, Marcel. 2000. The Gift. New York: Norton.

    Google Scholar 

  • McNeill, William H. (ed.). 2005. Berkshire Encyclopedia of World History (Great Barrington. Berkshire: Massachusetts.

    Google Scholar 

  • Ogburn, William F. 1922. Social Change with Respect to Culture and Original Nature. New York: B. W. Huebsch.

    Google Scholar 

  • Owen, Robert. 1813. A New View of Society. London: Cadell, and Davies.

    Google Scholar 

  • Polanyi, Karl. 1944. The Great Transformation. New York: Farrar and Rinehart.

    Google Scholar 

  • Pope, Liston. 1942. Millhands and Preachers. New Haven, Connecticut: Yale University Press.

    Google Scholar 

  • Sandvig, Christian, Kevin Hamilton, Karrie Karahalios, and Cedric Langbort. 2016. When the Algorithm Itself Is a Racist: Diagnosing Ethical Harm in the Basic Components of Software. International Journal of Communication 10: 4972–4990.

    Google Scholar 

  • Schutz, Alfred. 1967. The Phenomenology of the Social World. Evanston, Illinois: Northwestern University Press.

    Google Scholar 

  • Shupe, Anson D. 1976. ‘Disembodied Access’ and Technological Constraints on Organizational Development. Journal for the Scientific Study of Religion 15: 177–185.

    Article  Google Scholar 

  • Smelser, Neil J. 1962. Theory of Collective Behavior. New York: Free Press.

    Google Scholar 

  • Smith, Adam. 1812. An Inquiry into the Nature and Causes of the Wealth of Nations. London.

    Google Scholar 

  • Smith, Peter A. and Alicia Sanchez. 2010. Mini-Games with Major Impacts, pp. 1–12 in Serious Game Design and Development: Technologies for Training and Learning, ed. Janis Cannon-Bowers and Clint Bowers, p. 6. Hershey, Pennsylvania: IGI Global.

    Google Scholar 

  • Spencer, Herbert. 1857. Progress: Its Law and Causes. The Westminster Review 67: 445–485.

    Google Scholar 

  • Stark, Rodney, and William Sims Bainbridge. 1980. Networks of Faith. American Journal of Sociology 86: 1376–1395.

    Article  Google Scholar 

  • Stark, Rodney, and William Sims Bainbridge. 1987. A Theory of Religion. New York: Toronto/Lang.

    Google Scholar 

  • Van den Pierre, L. 1975. Berghe, Man in Society: A Biosocial View. New York: Elsevier.

    Google Scholar 

  • Vertesi, Janet. 2014a. Seeing Like a Rover: Images in Interaction on the Mars Exploration Rover Mission. Chicago, Illinois: University of Chicago Press.

    Google Scholar 

  • Vertesi, Janet. 2014b. Seeing Like a Rover: Images in Interaction on the Mars Exploration Rover Mission, 8. Chicago, Illinois: University of Chicago Press.

    Google Scholar 

  • White, Leslie A. 1959. The Evolution of Culture. New York: McGraw-Hill.

    Google Scholar 

  • Wilson, Edward O. 1975. Sociobiology: The New Synthesis. Cambridge, Massachusetts: Harvard University Press.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to William Sims Bainbridge .

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer International Publishing AG, part of Springer Nature

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Bainbridge, W.S. (2018). Educational Simulations of the Evolution of Spaceflight. In: Computer Simulations of Space Societies. Space and Society. Springer, Cham. https://doi.org/10.1007/978-3-319-90560-0_4

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-90560-0_4

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-90559-4

  • Online ISBN: 978-3-319-90560-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics