Abstract
Most space-oriented educational simulations focus on astronomy and the technology scientists are using to study the universe around us, rather than the associated social interactions and implications. For example, a NASA website offers a limited but high-quality simulation of the Curiosity Rover on Mars, but lacking any representation of the Earth-bound team operating it. Several attempts to create more social simulations that might prepare school children and the general public to understand the human future in space have not achieved their lofty goals. A recent simulation of social organization in NASA and other such organizations, Buzz Aldrin’s Space Program Manager, is quite sophisticated but not popular. Similarly, the beautiful 2017 early-access social simulation of Mars colonization, ROKH, is educationally rich but has attracted very few users. At the other extreme, a popular game describing the biological evolution of a species up through the era of interstellar colonization, Spore, has been criticized for its scientific inaccuracy. These facts should concern advocates for public education concerning the human future in space, and motivate them to seek more successful approaches.
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Notes
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Bainbridge, W.S. (2018). Educational Simulations of the Evolution of Spaceflight. In: Computer Simulations of Space Societies. Space and Society. Springer, Cham. https://doi.org/10.1007/978-3-319-90560-0_4
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