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Modular Games AI Benchmark

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Artificial Life and Intelligent Agents (ALIA 2016)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 732))

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Abstract

In this paper we introduce a project developed in Unity 5 which aims to aid in the rapid development and prototyping of games-based experiments. We present the Modular Games Benchmark an openly released tool-kit for games research. Using our framework, experiments can be created quickly without the need for extensive, customised or boilerplate code, aiding in reproducibility and standardisation.

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Correspondence to Benjamin Williams .

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Williams, B., Jackson, J., Hall, J., Headleand, C.J. (2018). Modular Games AI Benchmark. In: Lewis, P., Headleand, C., Battle, S., Ritsos, P. (eds) Artificial Life and Intelligent Agents. ALIA 2016. Communications in Computer and Information Science, vol 732. Springer, Cham. https://doi.org/10.1007/978-3-319-90418-4_12

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  • DOI: https://doi.org/10.1007/978-3-319-90418-4_12

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-90417-7

  • Online ISBN: 978-3-319-90418-4

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