Abstract
In this paper we introduce a project developed in Unity 5 which aims to aid in the rapid development and prototyping of games-based experiments. We present the Modular Games Benchmark an openly released tool-kit for games research. Using our framework, experiments can be created quickly without the need for extensive, customised or boilerplate code, aiding in reproducibility and standardisation.
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Williams, B., Jackson, J., Hall, J., Headleand, C.J. (2018). Modular Games AI Benchmark. In: Lewis, P., Headleand, C., Battle, S., Ritsos, P. (eds) Artificial Life and Intelligent Agents. ALIA 2016. Communications in Computer and Information Science, vol 732. Springer, Cham. https://doi.org/10.1007/978-3-319-90418-4_12
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DOI: https://doi.org/10.1007/978-3-319-90418-4_12
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