Abstract
Mathematical apps are now used in many school settings. To support teachers in making appropriate pedagogical decisions regarding their increased use, empirical, quantitative analyses of apps are required. This chapter initially explores how cluster analysis can be used to identify elements within individual apps so that similar apps may be grouped together. This will assist teachers to make decisions regarding which apps might be most appropriate, either singularly or in groups, for various elements of their practice. Based upon selection criteria and ranking via four criterion-based scales, the cluster structure of 57 apps, primarily supporting number and algebraic thinking in elementary mathematics classrooms, is reported. The chapter then explores the homogeneity and heterogeneity of these clusters of apps and indicates when and how these apps may be used to enhance student mathematical learning. The chapter therefore makes both methodological and pedagogical contributions to the broader discussion of the use of apps in primary mathematics classrooms.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Australian Curriculum, Assessment and Reporting Authority (ACARA). (2016). Australian curriculum: Mathematics—Rationale. Retrieved from http://www.australiancurriculum.edu.au/mathematics/rationale.
Calder, N. (2015). Apps: Appropriate, applicable and appealing? In: T. Lowrie, & R. Jorgensen (Eds.), Digital games and mathematics learning: Potential, promises and pitfalls (Vol. 4). The Netherlands: Springer.
Dick, T. P. (2008). Fidelity in technological tools for mathematics education. In G. W. Blume, & M. K. Reid (Eds.), Research on technology and the teaching and learning of mathematics: Volume 2. Cases and perspectives (pp. 333–339). Charlotte, NC: Information Age Publishing.
Education Queensland. (2004). Productive pedagogies: Classroom reflection manual. Retrieved from http://education.qld.gov.au/public_media/reports/curriculum-framework/productive-pedagogies/.html.
Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan.
Goldman, S. R., & Hasselbring, T. S., The Cognition and Technology Group at Vanderbilt. (1997). Achieving meaningful mathematics literacy for students with learning disabilities. Journal of Learning Disabilities, 30(2), 198–208.
Hair, J. F., Black, W. C., Babin, B. J., Anderson, R. E., & Tatham, R. L. (2006). Multivariate data analysis (6th ed.). Upper Saddle River, NJ: Pearson.
Haugland, S. (1999). Computers and young children: The newest software that meets the developmental needs of young children. Early Childhood Education Journal, 26(4), 245–254.
Highfield, K., & Goodwin, K. (2013). Apps for mathematics learning: A review of ‘Educational’ Apps from the iTunes App Store. In: V. Steinle, L. Ball, & C. Bardini (Eds.), Mathematics education: Yesterday, Today and Tomorrow (Proceedings of the 36th Annual Conference of the Mathematics Education Research Group of Australasia) (pp. 378–385). Melbourne, VIC: MERGA.
Holgersson, I., Barendregt, W., Emanuelsson, J., Ottosson, T., Rietz, E., & Lindström, B. (2016). Fingu-A game to support children’s development of arithmetic competence: Theory, design and empirical research. In: P. S. Moyer-Packenham (Ed.), International perspectives on teaching and learning mathematics with virtual manipulatives (Vol. 7). Mathematics education in the digital era. https://doi.org/10.1007/978-3-319-32718-1_6.
Jorgensen, R., & Lowrie, T. (2012). Digital games for learning mathematics: Possibilities and limitations. In: J. Dindyal, L. P. Cheng, & S. F. Ng (Eds.), Mathematics Education: Expanding Horizons (Proceedings of the 35th Annual Conference of the Mathematics Education Research Group of Australasia), (pp. 378–384). Singapore: MERGA.
Lange, T., & Meaney, T. (2013). iPads and mathematical play: A new kind of sandpit for young children? In: Eight Congress of European Research in Mathematics Education. Retrieved from http://cerme8.metu.edu.tr/wgpapers/WG13/WG13_Lange_Meaney%20.pdf.
Larkin, K. (2013). Mathematics Education. Is there an App for that? In: V. Steinle, L. Ball, & C. Bardini (Eds.), Mathematics Education: Yesterday, Today and Tomorrow (Proceedings of the 36th Annual Conference of the Mathematics Education Research Group of Australasia), (pp. 426–433). Melbourne, VIC: MERGA.
Larkin, K. (2015). “An App! An App! My Kingdom for An App”: An 18-month quest to determine whether apps support mathematical knowledge building. In: T. Lowrie, & R. Jorgensen (Eds.), Digital games and mathematics learning: Potential, promises and pitfalls (Vol. 4, pp. 251–276). The Netherlands: Springer.
Larkin, K. (2016). Geometry and iPads in primary schools: Does their usefulness extend beyond tracing an oblong? In P. S. Moyer-Packenham (Ed.), International perspectives on teaching and learning mathematics with virtual manipulatives (pp. 247–274). Cham: Springer International Publishing.
Larkin, K., & Milford, T. M. (2018). Using cluster analysis to enhance student learning when using geometry mathematics apps. In L. Ball, P. Drijvers, S. Ladel, H. Siller, M. Tabach, & C. Vale (Eds.), ICMI – 13 Monographs. Uses of technology in primary and secondary school mathematics education. Dordrecht, The Netherlands: Springer.
Lommatsch, C. W., Tucker, S. I., Moyer-Packenham, P. S., & Symanzik, J. (2018 this volume). Heatmap and hierarchical clustering analysis to highlight changes in young children’s developmental progressions using virtual manipulative mathematics apps. In: N. Calder, K. Larkin, & N. Sinclair (Eds.), Using mobile technologies in the teaching and learning of mathematics. Mathematics education in the digital era. Springer.
Miller, S., & Hudson, P. (2007). Using evidence-based practices to build mathematics competence related to conceptual, procedural, and declarative knowledge. Learning Disabilities Research & Practice, 22(1), 47–57.
Moyer-Packenham, P. S., Bullock, E. K., Shumway, J. F., Tucker, S. I., Watts, C. M., Westenskow, A., et al. (2016). The role of affordances in children’s learning performance and efficiency when using virtual manipulative mathematics touch-screen apps. Mathematics Education Research Journal, 28(1), 79–105. https://doi.org/10.1007/s13394-015-0161-z.
Namukasa, I. K., Gadanidis, G., Sarina, V., Scucuglia, S., & Aryee, K. (2016). Selection of apps for teaching difficult mathematics topics: An instrument to evaluate touch-screen tablet and smartphone mathematics apps. In P. S. Moyer-Packenham (Ed.), International perspectives on teaching and learning mathematics with virtual manipulatives (pp. 275–300). Cham: Springer International Publishing.
PocketGamer.biz. (2016). App store metrics. Retrieved from http://www.pocketgamer.biz/metrics/app-store/.
Powell, S. (2014). Choosing iPad Apps with a purpose: Aligning skills and standards. Teaching Exceptional Children, 47(1), 20–26.
Sinclair, N., Chorney, S., & Rodney, S. (2016). Rhythm in number: Exploring the affective, social and mathematical dimensions of using TouchCounts. Mathematics Education and Mobile Technologies—Special Issue of the Mathematics Education and Research Journal, 28(1), 31–51. https://doi.org/10.1007/s13394-015-0154-y.
Sinclair, N., & Pimm, D. (2014). Number’s subtle touch: Expanding finger gnosis in the era of multi-touch technologies. In: Proceeding of PME 38 and PME-NA 36, 5 (pp. 209–216).
Acknowledgements
This project was initially funded through a Griffith University, School of Education and Professional Studies, research grant. Aspects of this book chapter were presented at an earlier MERGA conference. The data set for the analysis is a component of the larger dataset used in (Larkin, 2015). However, this chapter is a substantive development of the earlier work. We gratefully acknowledge the contribution of Professor Nathalie Sinclair (Simon Fraser University, Canada) and Associate Professor Nigel Calder (Waikato University, New Zealand) for their insights regarding the clustering of the apps. We also acknowledge the contribution of postgraduate students from the University of Victoria, Canada—Aishah Bakhtiar (Ph.D. Candidate), Sarah Davis (Ph.D. Candidate) and Rebecca Edwards (MA Candidate) who evaluated a random sample of the 57 apps to provide inter-rater reliability on the initial scoring of the apps.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer International Publishing AG, part of Springer Nature
About this chapter
Cite this chapter
Larkin, K., Milford, T. (2018). Mathematics Apps—Stormy with the Weather Clearing: Using Cluster Analysis to Enhance App Use in Mathematics Classrooms. In: Calder, N., Larkin, K., Sinclair, N. (eds) Using Mobile Technologies in the Teaching and Learning of Mathematics. Mathematics Education in the Digital Era, vol 12. Springer, Cham. https://doi.org/10.1007/978-3-319-90179-4_2
Download citation
DOI: https://doi.org/10.1007/978-3-319-90179-4_2
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-90178-7
Online ISBN: 978-3-319-90179-4
eBook Packages: EducationEducation (R0)