Abstract
The computational innovations of recent years have enabled the emergence of a new technological paradigm that allows everyday objects to integrate new usages with the reception and transmission of information. These objects are now referred to as smart objects, because they augment the user interaction by connecting to the Internet and embedding electronic sensors. This new use of objects in daily life presents several conceptual, technological, economic and social challenges.
This paper presents and describes the SIX, an artifact with a tangible interface with the shape of a cube to select TV channels. One of the aims of the SIX is to abolish seniors’ difficulties when they interact with a TV remote control, namely selecting channels. In order to understand the expectations and needs of seniors while they are using the SIX, an empirical study was performed, which characterized the affordance of the SIX. The methodological approach for the evaluation was based on User Experience (UX) and Usability tests. This empirical study was intended to improve the SIX in terms of its handling (ergonomics), interaction and appearance (aesthetics), meeting the needs of its target audience. This paper will also report on the empirical study’s method and results’ analysis and discussion.
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Notes
- 1.
The AT is an ATTENTION command and is used as a prefix to other parameters in a string.
- 2.
MEO is a trademark of the Altice Group.
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Acknowledgments
The authors would like to acknowledge AlticeLabs@UA for funding this project and Patronato de Nossa Senhora de Fátima de Vilar (Aveiro) for their partnership in the evaluation of the SIX.
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Oliveira, A.P., Vairinhos, M., Mealha, Ó. (2018). Proposal of a Tangible Interface to Enhance Seniors’ TV Experience: UX Evaluation of SIX. In: Abásolo, M., Abreu, J., Almeida, P., Silva, T. (eds) Applications and Usability of Interactive Television. jAUTI 2017. Communications in Computer and Information Science, vol 813. Springer, Cham. https://doi.org/10.1007/978-3-319-90170-1_10
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