Skip to main content

Building Physical 3D Models

  • Chapter
  • First Online:
Tangible Modeling with Open Source GIS

Abstract

Tangible Landscape works with many types of physical 3D models. When used to sculpt topography the physical model should be built of a malleable material such as sand or clay so that users can easily deform the surface. When used for object recognition the physical model can be built of a rigid material such as a wood product, foam, plastic, or resin. When both modes of interaction are combined the physical model should use malleable materials for the base and rigid materials for the objects. These models can be built by hand or digitally fabricated using 3D printing or computer numerically controlled (CNC) manufacturing. Tangible Landscape’s difference analytic can be used as an aid for hand-making models. The final model should be opaque, have a light color, and have a matte finish so that the projected image is crisp and vivid, since transparent materials such as acrylic cannot be 3D scanned. Some 3D printing and casting materials like resin may appear opaque, but have translucent properties—this will diffuse the projection. If we desire a very crisp and vivid image on a rigid model made of wood products or resins we recommend painting the model white. In this chapter we discuss different types of physical models and explain how to fabricate them.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 139.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 139.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    Rhinoceros: http://www.rhino3d.com/.

  2. 2.

    RhinoTerrain: http://www.rhinoterrain.com/.

  3. 3.

    RhinoCAM: http://mecsoft.com/rhinocam-software/.

  4. 4.

    Rhino3DPRINT: http://mecsoft.com/rhino3dprint/.

  5. 5.

    Maya: http://www.autodesk.com/products/maya/overview.

  6. 6.

    MeshLab: http://meshlab.sourceforge.net/.

References

  • Martisek, D., & Prochazkova, J. (2010). Relation between algebraic and geometric view on nurbs tensor product surfaces. Applications of Mathematics, 55(5), 419–430. Copyright - Institute of Mathematics of the Academy of Sciences of the Czech Republic, Praha, Czech Republic 2010; Last updated - 2014-08-22.

    Article  MathSciNet  Google Scholar 

  • Modell, J., & Thuresson, S. (2009). Material composition and method for its manufacture. EP Patent App. EP20070794114.

    Google Scholar 

  • Piegl, L., & Tiller, W. (1995). The NURBS book. New York: Springer.

    Book  Google Scholar 

  • Schodek, D., Bechthold, M., Griggs, K., Kao, K. M., & Steinberg, M. (2004). Digital design and manufacturing. Hoboken, New Jersey: John Wiley & Sons, Inc.

    Google Scholar 

  • The GRASS GIS Community (2015). Contour lines to DEM [online]. Accessed 28.05.2015. http://grasswiki.osgeo.org/wiki/Contour_lines_to_DEM.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2018 The Author(s)

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Petrasova, A., Harmon, B., Petras, V., Tabrizian, P., Mitasova, H. (2018). Building Physical 3D Models. In: Tangible Modeling with Open Source GIS. Springer, Cham. https://doi.org/10.1007/978-3-319-89303-7_3

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-89303-7_3

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-89302-0

  • Online ISBN: 978-3-319-89303-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics