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Mathematical Models Applied in the Design of a Flight Simulator for Military Training

  • César Villacís
  • Fabián Romero
  • Mario Navarrete
  • Walter Fuertes
  • Santiago Chamorro
  • Iván Rodríguez
  • Manolo Paredes
  • Vladimir Bastidas
  • Camilo Lozano
  • Juan Solano
  • Christian Aguirre
  • Juan Betancourt
Conference paper
Part of the Smart Innovation, Systems and Technologies book series (SIST, volume 94)

Abstract

The current study presents mathematical models of an aircraft, which has been considered as a mass subjected to different forces, performed in classical physics. The main objective is to design algorithms, used to simulate the flight of an aircraft and to create an interactive simulator based on mathematical models. For this purpose, the different forces that the mass of the aircraft has been subjected to in the air have been analyzed and interpreted numerically, in order to generate a mathematical model that makes it possible to reproduce the flight of an airplane within a simulation software developed with Unity. Finally, the performance of the algorithms within Unity’s game engine has been evaluated, before and after using threads in order to be able to conduct communication and evaluate the data transmission analysis.

Keywords

Flight simulator Mathematical models of aircraft Aerodynamic forces Kinematic control 

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • César Villacís
    • 1
  • Fabián Romero
    • 1
  • Mario Navarrete
    • 1
  • Walter Fuertes
    • 1
  • Santiago Chamorro
    • 1
  • Iván Rodríguez
    • 1
  • Manolo Paredes
    • 1
  • Vladimir Bastidas
    • 2
  • Camilo Lozano
    • 2
  • Juan Solano
    • 2
  • Christian Aguirre
    • 2
  • Juan Betancourt
    • 2
  1. 1.Computer Science Department, Electrical and Electronics DepartmentUniversidad de las Fuerzas Armadas ESPESangolquíEcuador
  2. 2.Escuela de Aviación Naval “TNFG Rómulo Donoso Ramirez”MantaEcuador

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