Abstract
Virtual reality (VR) enables building a new class of applications that provide the capability to immerse users in 3D virtual environments. A key element of VR applications is interactivity, which largely depends on the interaction channels provided by a particular virtual reality system used. Vast diversity of available VR system configurations forces application designers to build VR applications for specific systems. In this paper, the use of semantic techniques is proposed to enable building resilient VR applications that can be automatically adapted to a particular VR system configuration. Interaction ontologies used both at the VR system part and the VR application part enable automatic mapping of available interaction channels to specific interaction requirements of a given application, enabling deployment of the same application on different VR systems.
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Sokołowski, J., Walczak, K. (2018). Semantic Modelling of User Interactions in Virtual Reality Environments. In: Camarinha-Matos, L., Adu-Kankam, K., Julashokri, M. (eds) Technological Innovation for Resilient Systems. DoCEIS 2018. IFIP Advances in Information and Communication Technology, vol 521. Springer, Cham. https://doi.org/10.1007/978-3-319-78574-5_2
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DOI: https://doi.org/10.1007/978-3-319-78574-5_2
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