Skip to main content

Semantic Modelling of User Interactions in Virtual Reality Environments

  • Conference paper
  • First Online:
Technological Innovation for Resilient Systems (DoCEIS 2018)

Part of the book series: IFIP Advances in Information and Communication Technology ((IFIPAICT,volume 521))

Included in the following conference series:

Abstract

Virtual reality (VR) enables building a new class of applications that provide the capability to immerse users in 3D virtual environments. A key element of VR applications is interactivity, which largely depends on the interaction channels provided by a particular virtual reality system used. Vast diversity of available VR system configurations forces application designers to build VR applications for specific systems. In this paper, the use of semantic techniques is proposed to enable building resilient VR applications that can be automatically adapted to a particular VR system configuration. Interaction ontologies used both at the VR system part and the VR application part enable automatic mapping of available interaction channels to specific interaction requirements of a given application, enabling deployment of the same application on different VR systems.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Nielson, G.M., Olsen Jr., D.R.: Direct manipulation techniques for 3D objects using 2D locator devices. In: Proceedings of the 1986 Workshop on Interactive 3D Graphics, I3D 1986, pp. 175–182. ACM, New York (1987)

    Google Scholar 

  2. Wu, S., Ricca, A., Chellali, A., Otmane, S.: Classic3D and single3D: two uni-manual techniques for constrained 3D manipulations on tablet PCs. In: 2017 IEEE Symposium on 3D User Interfaces (3DUI), pp. 168–171 (2017)

    Google Scholar 

  3. Kitson, A., Riecke, B.E., Hashemian, A.M., Neustaedter, C.: Navichair: evaluating an embodied interface using a pointing task to navigate virtual reality. In: Proceedings of the 3rd ACM Symposium on Spatial User Interaction, SUI 2015, pp. 123–126. ACM, New York (2015)

    Google Scholar 

  4. Alshaer, A., Regenbrecht, H., O’Hare, D.: Investigating visual dominance with a virtual driving task. In: 2015 IEEE Virtual Reality (VR), pp. 145–146 (2015)

    Google Scholar 

  5. Thomann, G., Nguyen, D.M.P., Tonetti, J.: Expert’s evaluation of innovative surgical instrument and operative procedure using haptic interface in virtual reality. In: Matta, A., Li, J., Sahin, E., Lanzarone, E., Fowler, J. (eds.) Proceedings of the International Conference on Health Care Systems Engineering. Springer Proceedings in Mathematics & Statistics, vol. 61, pp. 163–173. Springer, Cham (2014). https://doi.org/10.1007/978-3-319-01848-5_13

  6. Cortes, G., Marchand, E., Ardouinz, J., Lécuyer, A.: Increasing optical tracking workspace of VR applications using controlled cameras. In: 2017 IEEE Symposium on 3D User Interfaces (3DUI), pp. 22–25 (2017)

    Google Scholar 

  7. Roup, M., Bosch-Sijtsema, P., Johansson, M.: Interactive navigation interface for virtual reality using the human body. Comput. Environ. Urban Syst. 43(Suppl. C), 42–50 (2014)

    Article  Google Scholar 

  8. LaViola Jr., J.J.: Context aware 3D gesture recognition for games and virtual reality. In: ACM SIGGRAPH 2015 Courses, SIGGRAPH 2015, pp. 10:1–10:61. ACM, New York (2015)

    Google Scholar 

  9. Piumsomboon, T., Lee, G., Lindeman, R.W., Billinghurst, M.: Exploring natural eye-gaze-based interaction for immersive virtual reality. In: 2017 IEEE Symposium on 3D User Interfaces (3DUI), pp. 36–39 (2017)

    Google Scholar 

  10. Zielasko, D., Neha, N., Weyers, B., Kuhlen, T.W.: A reliable non-verbal vocal input metaphor for clicking. In: 2017 IEEE Symposium on 3D User Interfaces (3DUI), pp. 40–49 (2017)

    Google Scholar 

  11. Sobeski, D.A., Andrew, F.G., Smith, M.D.: Context-based dynamic user interface elements. US Patent 6,633,315 (2003)

    Google Scholar 

  12. Gebhardt, S., Pick, S., Voet, H., Utsch, J., al Khawli, T., Eppelt, U., Reinhard, R., Bscher, C., Hentschel, B., Kuhlen, T.W.: flapassist: How the integration of VR and visualization tool fosters the factory planning process. In: 2015 IEEE Virtual Reality (VR), pp. 181–182 (2015)

    Google Scholar 

  13. Steed, A., Julier, S.: Design and implementation of an immersive virtual reality system based on a smartphone platform. In: 2013 IEEE Symposium on 3D User Interfaces (3DUI), pp. 43–46 (2013)

    Google Scholar 

  14. Lutovac Banduka, M.: Remote monitoring and control of industrial robot based on android device and wi-fi communication. Automatika – J. Control Meas. Electron. Comput. Commun. 56(3) (2015)

    Google Scholar 

  15. Monect: Monect PC remote. https://www.monect.com/

  16. Young, T.S., Teather, R.J., MacKenzie, I.S.: An arm-mounted inertial controller for 6DOF input: design and evaluation. In: 2017 IEEE Symposium on 3D User Interfaces (3DUI), pp. 26–35 (2017)

    Google Scholar 

  17. Zielinski, D.J., Nankivil, D., Kopper, R.: Specimen box: a tangible interaction technique for world-fixed virtual reality displays. In: 2017 IEEE Symposium on 3D User Interfaces (3DUI), pp. 50–58 (2017)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Jacek Sokołowski .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 IFIP International Federation for Information Processing

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Sokołowski, J., Walczak, K. (2018). Semantic Modelling of User Interactions in Virtual Reality Environments. In: Camarinha-Matos, L., Adu-Kankam, K., Julashokri, M. (eds) Technological Innovation for Resilient Systems. DoCEIS 2018. IFIP Advances in Information and Communication Technology, vol 521. Springer, Cham. https://doi.org/10.1007/978-3-319-78574-5_2

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-78574-5_2

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-78573-8

  • Online ISBN: 978-3-319-78574-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics