Abstract
This chapter opens with the story of MGA Entertainment, the largest privately-owned toymaker in the USA, and how it tapped into the online video trend of ‘unboxing’ to create a new toy category. By adapting how the MGA brand communicates with its audience (online video vs. traditional television ads) and activating the power of relevant Category Influencers, MGA delivered a new product that spread virally across the Internet and drove record product sales. The chapter provides an overview of the current state of business to consumer (B2C) influencer marketing for industry verticals including fashion, beauty, toys, consumer electronics, alcohol, fitness, and wellness. It offers strategic guidance for B2C brands looking at influencers as co-creators, distribution partners and even as brand competitors.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsAuthor information
Authors and Affiliations
Rights and permissions
Copyright information
© 2018 The Author(s)
About this chapter
Cite this chapter
Backaler, J. (2018). Business to Consumer (B2C) Influencer Marketing Landscape. In: Digital Influence. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-319-78396-3_5
Download citation
DOI: https://doi.org/10.1007/978-3-319-78396-3_5
Published:
Publisher Name: Palgrave Macmillan, Cham
Print ISBN: 978-3-319-78395-6
Online ISBN: 978-3-319-78396-3
eBook Packages: Business and ManagementBusiness and Management (R0)