Abstract
The use of serious games has emerged as a differentiated strategy to promote the teaching of essential concepts and techniques in several areas of knowledge. To contribute to the student’s formation process of the Software Project Management, this research presents the development and validation of an electronic board serious game, named SCRUMI, to the teaching of concepts inherent to the SCRUM framework. The evaluation of the proposed game was carried out according to some criteria such as usability, quality of the question and presentation of the activities, applicability and motivation. The main results showed that the game is presented as a good alternative to be explored in the classroom.
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de Souza, A.D., Seabra, R.D., Ribeiro, J.M., da Silva Rodrigues, L.E. (2018). An Experience of Using a Board Serious Virtual Game for Teaching the SCRUM Framework. In: Latifi, S. (eds) Information Technology - New Generations. Advances in Intelligent Systems and Computing, vol 738. Springer, Cham. https://doi.org/10.1007/978-3-319-77028-4_31
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DOI: https://doi.org/10.1007/978-3-319-77028-4_31
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