Abstract
This study is carried out within the context of a research and innovation project Co-design with Kids that aims to support teaching of broad so-called ‘21st century’ skills. In this project, design toolboxes for use within primary education are developed and studied, with real life clients and assignments. In the case described in this paper, the assignment was to create new concepts for physical education (PE). To be able to assess the value of design outcomes created in a co-design trajectory by children, we compared their design outcomes to those created in a similar design process by professionals. Six teams of children (n = 21, 11–12 years old) and three teams of professionals (n = 10, with a background in design, sports or physical education) developed concepts in separate co-creation sessions. We present a first assessment of the differences and similarities in creativity of the design outcomes of the two groups. This assessment of textual summaries shows no remarkable differences between design outcomes of children and those of professionals in terms of elaboration, originality and relevance. This indicates that children could be involved as design partners. Further research is needed to gain insight into the specific value of involving children as design partners.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Amabile, T.M.: The social psychology of creativity: a componential conceptualization. J. Pers. Soc. Psychol. 45(2), 357 (1983)
Baer, J., McKool, S.S.: Assessing creativity using the consensual assessment technique. In: Handbook of Research on Assessment Technologies, Methods, and Applications in Higher Education, pp. 65–77. IGI Global (2009)
Benton, L., Johnson, H., Ashwin, E., Brosnan, M., Growemeyer, B.: Developing IDEAS: supporting children with autism within a participatory design team. In: Proceedings of CHI 2012, pp. 1759–1764 (2012)
De Bono, E.: Children solve problems (1972)
Chimbo, B., Gelderblom, J.H.: Comparing young children and teenagers as partners in co-design of an educational technology solution. In: Proceedings of the ISI e-Skills for Knowledge Production and Innovation Conference, pp. 17–21, November 2014
Van Doorn, F., Gielen, M., Stappers, P.J.: Children as co-researchers: more than just a role-play. In: Proceedings of IDC 2014, pp. 237–240 (2014). https://doi.org/10.1145/2593968.2610461
Druin, A.: The Design of Children’s Technology. Morgan Kaufmann Publishers, San Francisco (1999)
Druin, A.: The role of children in the design of new technology. Behav. Inf. Technol. 21(1), 1–25 (2002)
Iversen, O., Smith, R., Dindler, C.: Child as protagonist: expanding the role of children in participatory design. In: Proceedings of IDC 2017, pp. 27–37 (2017)
Kaufman, J.C., Sternberg, R.J.: The Cambridge Handbook of Creativity. Cambridge University Press, Cambridge (2010)
Klapwijk, R.: De kunst van het kiezen: to stip or not to stip, 26 October 2011. https://www.wetenschapsknooppuntzh.nl/blog/de-kunst-van-het-kiezen-to-stip-or-not-to-stip/. Accessed 07 July 2017
Klapwijk, R.M.: Formative assessment of creativity. In: de Vries, M. (ed.) Handbook of Technology Education. SIHE, pp. 1–20. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-38889-2_55-1
KVLO Topic Beleven in bewegen (BO) number 1, 31 January 2014. https://www.kennisbanksportenbewegen.nl/?file=6298&m=1459423514&action=file.download
van Mechelen, M., Gielen, M., vanden Abeele, V., Laenen, A., Zaman, B.: Exploring challenging group dynamics in participatory design with children. In: 13th International Conference on Interaction Design & Children, pp. 269–272 (2014). https://doi.org/10.1145/2593968.2610469
van Mechelen, M., Derboven, J., Laenen, A., Willems, B., Geerts, D., vanden Abeele, V.: The GLID method: moving from design features to underlying values in co-design. Int. J. Hum Comput Stud. 97, 116–128 (2017). http://dx.doi.org/10.1016/j.ijhcs.2016.09.005
Piller, F.T., Walcher, D.: Toolkits for idea competitions: a novel method to integrate users in new product development. R&d Manage. 36(3), 307–318 (2006). http://onlinelibrary.wiley.com/doi/10.1111/j.1467-9310.2006.00432.x/epdf
Read, J.C., Fitton, D., Sim, G., Horton, M.: How ideas make it through to designs: process and practice. In: Proceedings of the 9th Nordic Conference on Human–Computer Interaction (Nordi - CHI 2016), New York, Article 16, 10 p. ACM (2016). https://doi.org/10.1145/2971485.2971560
Reinartz, W., Saffert, P.: Creativity in advertising: when it works and when it doesn’t. Harv. Bus. Rev. 91(6), 106–111 (2013)
Schasfoort, B.: Beeldonderwijs en didactiek. Wolters-Noordhoff (2007)
Slot-Heijs, J., Lucassen, J., Collard, D.: Effecten van bewegingsonderwijs op sport- en beweeggedrag op latere leeftijd. Mulier Instituut (2017)
Thang, B., Sluis-Thiescheffer, W., Bekker, T., Eggen, B., Vermeeren, A., de Ridder, H.: Comparing the creativity of children’s design solutions based on expert assessment. In: Proceedings of the 7th International Conference on Interaction Design and Children, pp. 266–273. ACM, June 2008
Torrance, P.: Verbal Tests. Forms A and B-Figural Tests, Forms A and B. The Torrance Tests of Creative Thinking-Norms-Technical Manual Research Edition, p. 6. Personnel Press, Princeton
Acknowledgements
This project is funded by NWO-NRO under the ‘Human Capital: 21st century skills’ program. We would like to thank the professionals, the children and teacher of the participating school.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
About this paper
Cite this paper
Mast, D., Schipper, S., van Doorn, F., Schut, A., Gielen, M., de Vries, S. (2018). Creativity in Co-design for Physical Education: Comparing Contributions of Children and Professionals. In: Brooks, A., Brooks, E., Vidakis, N. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2017 2017. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 229. Springer, Cham. https://doi.org/10.1007/978-3-319-76908-0_45
Download citation
DOI: https://doi.org/10.1007/978-3-319-76908-0_45
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-76907-3
Online ISBN: 978-3-319-76908-0
eBook Packages: Computer ScienceComputer Science (R0)