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Change of Learning Environment Using Game Production – Theory, Methods and Practice

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Interactivity, Game Creation, Design, Learning, and Innovation (ArtsIT 2017, DLI 2017)

Abstract

Game Based Learning has proven to have many possibilities for supporting better learning outcomes, when using educational or commercial games in the classroom. However, there is also a great potential in using game development as a motivator in other kinds of learning scenarios. This study will focus on cases in which development of games did change the learning environments into production units where students or employees were producing games as part of the learning process. The cases indicate that the motivation as well as the learning curve became very high. The pedagogical theories and methods are based on Problem Based Learning (PBL), but are developed further by combining PBL with a production-oriented/design based approach. We illustrate the potential of using game production as a learning environment with investigation of three game productions. We can conclude that using game production is a powerful pedagogic tool for establishing learning, motivation and engagement.

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Correspondence to Lise Busk Kofoed .

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© 2018 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Reng, L., Kofoed, L.B., Schoenau-Fog, H. (2018). Change of Learning Environment Using Game Production – Theory, Methods and Practice. In: Brooks, A., Brooks, E., Vidakis, N. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2017 2017. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 229. Springer, Cham. https://doi.org/10.1007/978-3-319-76908-0_41

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  • DOI: https://doi.org/10.1007/978-3-319-76908-0_41

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-76907-3

  • Online ISBN: 978-3-319-76908-0

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