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Interact with Show-Window at Stores: Exploratory Study and Design Solution for Physical Retailers’ Product Demonstration

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Interactivity, Game Creation, Design, Learning, and Innovation (ArtsIT 2017, DLI 2017)

Abstract

Facing the rapidly shrinking trend of in-store shopping, this study aims at developing an interactive environmental prototype that provides the in-store customer with a more intuitive and enjoyable experience. Based on an intensive market research and evaluation process, we suggest that it is necessary to establish a new type of connection among customers, products, and retailers. Therefore, it is vital to provide stores with a better solution which could integrate an advanced product displaying method with object tracking and recognition and user behaviour interaction approaches. The designed solution proposes an interactive show-window, which emphasizes customized product visualization and direct interactivity to reinforce the connection, during physical shopping, between goods and consumers. We explore the possible feedback when people interact with the interactive show-window using a qualitative study, which has also been facilitated through an interactive show-window installation. The results demonstrated a meaningful outcome for this designed solution.

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Acknowledgment

This project was greatly supported by the International Tangible Interaction Design Lab (ITID Lab). We thank the Faculty of Engineering at Monash University for providing access to the transparent screen used in this research. As part of the activity in the Master of Interaction Design program, the authors also want to thank all effective feedback and technical support from lecturer Warwick Molloy.

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Correspondence to Stephen Jia Wang .

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© 2018 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Li, J., Hamacher, A., Waghorn, D., Barnes, D., Wang, S.J. (2018). Interact with Show-Window at Stores: Exploratory Study and Design Solution for Physical Retailers’ Product Demonstration. In: Brooks, A., Brooks, E., Vidakis, N. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2017 2017. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 229. Springer, Cham. https://doi.org/10.1007/978-3-319-76908-0_12

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  • DOI: https://doi.org/10.1007/978-3-319-76908-0_12

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-76907-3

  • Online ISBN: 978-3-319-76908-0

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