Abstract
This paper describes a web-based system composed of an authoring tool and a cross-platform mobile application, based on augmented reality and Bluetooth Low Energy technology, aimed at improving the visitor experience in a museum through tailored, accessible and engaging content and interaction. The system proposes itself as a low-cost solution for museum organizations, both in terms of required technical devices (visitors’ smartphone is exploited for experiencing the augmented reality solution) and professional skills needed for long-term content maintenance. As to the latter, the authoring tool allows museum curators to create and manage all necessary contents that make up an app instance, including the structure of the museum, artwork descriptions and related materials (photos, videos and speeches) suitable for the different user profiles. A preliminary experimentation of the system demonstrates the feasibility of the proposal.
Keywords
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Acknowledgments
The research herein presented has been carried out within the Interdepartmental Laboratory Brixia Accessibility Lab (BrAL) of the University of Brescia where researchers share their knowledge in different fields. This research has been funded by the project “Work, Wealth, Production, Productivity”, Programme “Health & Wealth 2015” of the University of Brescia.
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Fogli, D., Sansoni, D., Trivella, E., Arenghi, A., Passamani, I. (2018). Advanced Interaction Technologies for Accessible and Engaging Cultural Heritage. In: Guidi, B., Ricci, L., Calafate, C., Gaggi, O., Marquez-Barja, J. (eds) Smart Objects and Technologies for Social Good. GOODTECHS 2017. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 233. Springer, Cham. https://doi.org/10.1007/978-3-319-76111-4_36
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