Abstract
We discuss what it means to be a mature, not dead or dying virtual world. We also contextualise our findings in relation to media reports of Second Life’s seemingly imminent death. Second Life is a haunted virtual world with various forms of spectrality around lost and deceased lives, the persistence of memory, and the persistence of grievability, but it is also a world that regenerates itself. There are always new projects on the horizon. This book recognises that it can be difficult to determine whether something will continue to exist or whether it will indeed die.
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Notes
- 1.
Sherry Turkle, Life on the Screen: Identity in the Age of the Internet (New York: Simon & Schuster, 1995), 9.
- 2.
B. Carroll and K. Landry, “Logging On and Letting Out: Using Online Social Networks to Grieve and to Mourn,” Bulletin of Science, Technology & Society 30, no. 5 (October 1, 2010): 341–49, https://doi.org/10.1177/0270467610380006.
- 3.
Leslie Jamison, “The Digital Ruins of a Forgotten Future,” The Atlantic, December 2017, https://www.theatlantic.com/magazine/archive/2017/12/second-life-leslie-jamison/544149/.
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Gibson, M., Carden, C. (2018). Conclusion. In: Living and Dying in a Virtual World. Palgrave Macmillan Memory Studies. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-319-76099-5_7
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DOI: https://doi.org/10.1007/978-3-319-76099-5_7
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