Game Over or Jumping to the Next Level? How Playing the Serious Game ‘Mobility Safari’ Instigates Social Learning for a Smart Mobility Transition in Vienna

  • Katharina Gugerell
  • Mario Platzer
  • Martina Jauschneg
  • Cristina Ampatzidou
  • Martin Berger
Conference paper
Part of the Green Energy and Technology book series (GREEN)

Abstract

Serious games and gaming are increasingly considered as the magic bullet for improved stakeholder involvement and citizen engagement in urban planning and governance. They are also discussed as means to instigate learning and capacity building and to raise the awareness of citizens and stakeholders about various urban topics. These learning processes can unfold in various different formats, such as social or game-based learning. This chapter investigates if playing the serious game prototype ‘Mobility Safari’ supports such processes. Mobility Safari is a serious-game prototype developed for the City of Vienna. The game is targeting Vienna’s ambition to become a smart city. One focal point of this ambition concerns the change towards a more sustainable mobility system. Our analysis illustrates that the serious game indeed evokes learning processes during the gameplay and the debriefing, covering a broad range of learning activities and social interaction. Incomplete rule-sets and un-governed situations trigger discussions in which players confront the game experience with their actual real-world practices. Our analysis suggests that games are indeed suitable means for informing citizens and supporting capacity-building processes in participatory-planning approaches. However, they need a careful design, facilitation and sufficient time for a debriefing so that players can reflect on the game experience. This reflection is crucial to transform the game experience into a deeper learning experience that is meaningful for real-world contexts.

Keywords

Serious games Urban governance Civic learning Sustainable mobility Smart city Vienna 

Notes

Acknowledgements

The article is a deliverable of the research project “Playing with Urban Complexity. Using co-located serious games to reduce the urban carbon footprint among young adults” and is funded by JPI Urban Europe.

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Katharina Gugerell
    • 1
  • Mario Platzer
    • 2
  • Martina Jauschneg
    • 2
  • Cristina Ampatzidou
    • 1
  • Martin Berger
    • 2
  1. 1.Department of Spatial Planning and EnvironmentUniversity of GroningenGroningenThe Netherlands
  2. 2.Green City Lab ViennaViennaAustria

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