Skip to main content

The Social Dimension of Located Play

  • Chapter
  • First Online:
  • 714 Accesses

Part of the book series: SpringerBriefs in Applied Sciences and Technology ((BRIEFSPOLIMI))

Abstract

The chapter addresses LBMGs as collaborative activities. Relying on theoretical assumptions and inferences drawn from practice-based research, it interprets LBMGs as triggers of social engagement within the group of players and with non-players. It advances design hypotheses on the social configuration of players during the game experience, analysing how they can impact on the activity and on players’ perception.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  • Aufiero V, Boffo V, Regàs A, Teruzzi V (2015) Keep (the date) safe [LBMG]. Politecnico di Milano, School of Design, Milan, Italy

    Google Scholar 

  • Ballagas R, Kuntze A, Walz S (2008) Gaming tourism: lessons from evaluating REXplorer, a pervasive game for tourists. In: Indulska J, Patterson DJ, Rodden T, Ott M (eds) Pervasive computing. Springer, Berlin, pp 244–261

    Chapter  Google Scholar 

  • Bassanese G, Bonfarnuzzo L, Pham C, Redana F (2015) The infection [LBMG]. Politecnico di Milano, School of Design, Milan, Italy

    Google Scholar 

  • Bateson G (1972) Steps to an ecology of mind: collected essays in anthropology, psychiatry, evolution, and epistemology. University of Chicago Press, Chicago

    Google Scholar 

  • Bell M, Chalmers M, Barkhuus L et al (2006) Interweaving mobile games with everyday life. In: Proceedings of the SIGCHI conference on human factors in computing systems. ACM, New York, NY, USA, pp 417–426

    Google Scholar 

  • Belloni E, Bucalossi C, Mazzoleni C, Menini M (2016) The origins of forging [LBMG]. Politecnico di Milano, School of Design, Milan, Italy

    Google Scholar 

  • Benedetti A, De Marco A, Franco Conesa CM, Piatti J (2015) The lost papyrus [LBMG]. Politecnico di Milano, School of Design, Milan, Italy

    Google Scholar 

  • Boni A, Frizzi G, Taccola S (2015) The treasures of Captain Torment [LBMG]. Politecnico di Milano, School of Design, Milan, Italy

    Google Scholar 

  • Broll G, Benford S (2005) Seamful design for location-based mobile games. Entertainment computing—ICEC 2005. Springer, Berlin, Heidelberg, pp 155–166

    Chapter  Google Scholar 

  • Carbone L, Dell’oro S, Manessi C, Mariani D (2015) Beta sigma PI [LBMG]. Politecnico di Milano, School of Design, Milan, Italy

    Google Scholar 

  • Chalmers M, Maccoll I (2003) Seamful and seamless design in ubiquitous computing. In: Proceedings of workshop at the crossroads: the interaction of HCI and systems issues in ubicomp 2003

    Google Scholar 

  • Chalmers M, Bell M, Brown B et al (2005) Gaming on the edge: using seams in ubicomp games. In: Proceedings of the 2005 ACM SIGCHI international conference on advances in computer entertainment technology. ACM, New York, NY, USA, pp 306–309

    Google Scholar 

  • Conti N, Saracino G, Serbanescu A, Valente N (2015) The rapture [LBMG]. Politecnico di Milano, School of Design, Milan, Italy

    Google Scholar 

  • Debenedetti S (2003) Investigating the role of companions in the art museum experience. Int J Arts Manag 5:52–63

    Google Scholar 

  • Ducheneaut N, Moore RJ (2004) The social side of gaming: a study of the interaction patterns in a massively multiplayer online game. CSCW 2004. ACM, New York, pp 360–369

    Google Scholar 

  • Ducheneaut N, Yee N, Nickell E, Moore RJ (2006) “Alone together?” Exploring the social dynamics of massively multiplayer online games. In: CHI ’06 Proceedings of the SIGHCHI conference on human factors in computing systems. ACM, New York, pp 1–10

    Google Scholar 

  • Fornaro S, Lancini V, Spalenza A (2015) The divine tragedy [LBMG]. Politecnico di Milano, School of Design, Milan, Italy

    Google Scholar 

  • Goffman E (1974) Frame analysis: an essay on the organization of experience. Harvard University Press, Cambridge, MA

    Google Scholar 

  • Granovetter M (1973) The strength of weak ties. Am J Sociol 78(6):1360–1380

    Google Scholar 

  • Gubbiani G, Rico Sanchez-Mateos M, Ronchi E, Rosti A, Tabasso (2014) Rewind [LBMG]. Politecnico di Milano, School of Design, Milan, Italy

    Google Scholar 

  • Hall ET (1990) The hidden dimension, 27th edn. Anchor, New York

    Google Scholar 

  • Herbst I, Braun A-K, McCall R, Broll W (2008) TimeWarp: interactive time travel with a mobile mixed reality game. In: Proceedings of the 10th international conference on human computer interaction with mobile devices and services. ACM, New York, NY, USA, pp 235–244

    Google Scholar 

  • Huizinga J (1938) Homo Ludens, 2002 edition. Giulio Einaudi Editore, Torino, Italy

    Google Scholar 

  • Kaufman G, Flanagan M (2015) A psychologically “embedded” approach to designing games for prosocial causes. Cyberpsychol J Psychosoc Res Cyberspace 9

    Google Scholar 

  • Kleijnen M, Lievens A, de Ruyter K, Wetzsel M (2009) Knowledge creation through mobile social networks and its impact on intentions to use innovative mobile services. J Serv Res 12(1):15–35

    Google Scholar 

  • Lazarsfeld P, Merton R (1954) Friendship as a social process: a substantive and methodological analysis. In: Berger M, Abel T, Page CH (eds) Freedom and control in modern society. Van Nostrand, New York, pp 18–66

    Google Scholar 

  • Mariani I (2016) Meaningful negative experiences within games for social change. Designing and analysing games as persuasive communication systems. Dissertation, Politecnico di Milano

    Google Scholar 

  • Milgram S (1977) The familiar stranger: An aspect of urban anonymity. In: Milgram S (ed) The individual in a social world: Essays and experiments. Addison-Wesley, pp 51–53

    Google Scholar 

  • Montola M (2011) A ludological view on the pervasive mixed-reality game research paradigm. Pers Ubiquitous Comput 15:3–12. https://doi.org/10.1007/s00779-010-0307-7

    Article  Google Scholar 

  • Montola M, Stenros J, Waern A (2009) Pervasive games. Experiences on the boundary between life and play. Morgan Kaufmann Publishers, Burlington, MA

    Google Scholar 

  • Reid J (2008) Design for Coincidence: incorporating real world artifacts in location based games. In: Proceedings of the 3rd international conference on digital interactive media in entertainment and arts. ACM, New York, NY, pp 18–25

    Google Scholar 

  • Rogers EM (1962) Diffusion of innovations. Free Press, New York, NY

    Google Scholar 

  • Sicart M (2017) Reality has always been augmented: play and the promises of Pokémon GO. Mob Media Commun 5:30–33. https://doi.org/10.1177/2050157916677863

    Article  Google Scholar 

  • Simmel G (1950) The stranger. In: Wolff K (ed) The sociology of Georg Simmel. Free Press, New York, NY

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Davide Spallazzo .

Rights and permissions

Reprints and permissions

Copyright information

© 2018 The Author(s)

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Spallazzo, D., Mariani, I. (2018). The Social Dimension of Located Play. In: Location-Based Mobile Games. SpringerBriefs in Applied Sciences and Technology(). Springer, Cham. https://doi.org/10.1007/978-3-319-75256-3_4

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-75256-3_4

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-75255-6

  • Online ISBN: 978-3-319-75256-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics