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A Spatial Analysis of Multiplayer Online Battle Arena Mobility Traces

  • Emanuele Carlini
  • Alessandro Lulli
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10659)

Abstract

A careful analysis and a deep understanding of real mobility traces is of paramount importance when it comes to design mobility models that aim to accurately reproduce avatar movements in virtual environment. In this paper we focus on the analysis of a specific kind of virtual environment, namely the Multiplayer Online Battle Arena (MOBA), which is a extremely popular online game genre. We performed a spatial analysis of about one hundred games of a popular MOBA, roughly corresponding to 4000 min of movements. The analysis revealed interesting patterns in terms of AoI observation, and the utilization of the map by the avatars. These results are effective building blocks toward the creation of realistic mobility models targeting MOBA environments.

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  1. 1.Istituto di Scienza e Tecnologie dell’Informazione (ISTI)Consiglio Nazionale delle Ricerche (CNR)PisaItaly
  2. 2.Department of Informatics, Bioengineering, Robotics and System Engineering (DIBRIS)University of GenovaGenoaItaly

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