Muse Headband: Measuring Tool or a Collaborative Gadget?
We have conducted an observational study on persons participating passively in public lectures. During a lecture we were measuring the level of focus of listeners using the Muse EEG-headband as well as conducting an observational study of the usage of the device by experiment participants. The purpose was twofold: to understand to what extent commercially available portable EEG-devices can record synchronicity of experience among the audience and to check what kind of usage participants make of this multi-purpose device. While we got some preliminary insights, we found that the usefulness in measuring EEG signal of consumer-grade devices such as Muse is extremely limited in non-laboratory conditions.
- Abujelala, M., Abellanoza, C., Sharma, A., & Makedon, F. (2016). Brain-EE: Brain enjoyment evaluation using commercial EEG headband. In Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments (pp. 33:1–33:5). New York, NY: ACM.Google Scholar
- Alrige, M., & Chatterjee, S. (2015). Toward a taxonomy of wearable technologies in healthcare. In New horizons in design science: Broadening the research agenda (pp. 496–504). Cham: Springer.Google Scholar
- Calvo, R. A., & Peters, D. (2014). Positive computing: Technology for wellbeing and human potential. Cambridge, MA: MIT Press.Google Scholar
- Kopeć, J., Pacewicz, K., Przegalińska, A., et al. (2015). Gamification. Critical Approaches. Warsaw: University of Warsaw.Google Scholar
- Lupton, D. (2016). The quantified self. Cambridge: Wiley.Google Scholar
- Mazurek, G., & Tkaczyk, J. (2016). The impact of the digital world on management and marketing. Warsaw: Poltext.Google Scholar
- Nafus, D., & Sherman, J. (2014). Big data, big questions| This one does not go up to 11: The quantified self movement as an alternative big data practice. International Journal of Communication Systems, 8, 11.Google Scholar
- Rettner, R. (2016). Wearable devices move toward disease treatment. Retrieved January 24, 2018, from https://www.livescience.com/53344-wearables-disease-treatment.html