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Agile in 3D: Agility in the Animation Studio

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Agile Methods (WBMA 2017)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 802))

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Abstract

Agile Software Development has been gaining importance because of its adaptability, focus on people, continuous improvement, and short construction and delivery cycles. Companies outside the software engineering context also desire such qualities. This paper presents a case study where a 3D animation production company adapted Scrum and Lean Kanban methods to achieve better results by reducing the effort required to create their products and make them available. The results demonstrate that the adaptation led to a shorter animation development time, helped the team track product evolution, increased automation, made the development process transparent and improved team engagement. This paper provides evidence that the animation industry can benefit from adapting and adopting Agile.

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Acknowledgments

The authors of this work would like to thank Felipe Assis for his participation and great support of this work.

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Correspondence to Avelino F. Gomes Filho .

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Gomes Filho, A.F., Alencar, D., de Toledo, R. (2018). Agile in 3D: Agility in the Animation Studio. In: Santos, V., Pinto, G., Serra Seca Neto, A. (eds) Agile Methods. WBMA 2017. Communications in Computer and Information Science, vol 802. Springer, Cham. https://doi.org/10.1007/978-3-319-73673-0_5

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  • DOI: https://doi.org/10.1007/978-3-319-73673-0_5

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-73672-3

  • Online ISBN: 978-3-319-73673-0

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