Skip to main content

Ontlus: 3D Content Collaborative Creation via Virtual Reality

  • Conference paper
  • First Online:
MultiMedia Modeling (MMM 2018)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10705))

Included in the following conference series:

Abstract

3D content creation is usually done by commercial software like Maya and 3ds Max, or shareware like Blender. However, most of the current 3D modeling software tend to edit the content via 2D screen, which is not efficient and intuitive. In this work, we develop a virtual reality (VR) system, in which the user can not only create 3D content easily and smoothly but also collaborate with other users in the VR environment to accomplish their 3D design project. We use HTC VIVE to display the immersive designing environment and realize the interaction between the user and the 3D content. Through VIVE controllers, the users can perform painting, sculpturing, coloring, transformation, and multi-editor collaboration in the 3D virtual space. Compared with the traditional 3D modeling software, directly editing 3D content in the 3D VR environment is more user-friendly.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Tariq, S.M., Tamas, S., Mohammed, S.J.H.: Virtual reality applications in manufacturing process simulation. J. Mater. Process. Technol. 155, 1834–1838 (2004)

    Google Scholar 

  2. Tilt Brush. https://www.tiltbrush.com

  3. Blocks. https://vr.google.com/blocks

  4. Oculus Medium. https://www.oculus.com/medium

  5. William, E.L., Harvey, E.C.: Marching cubes: a high resolution 3D surface construction algorithm. In: ACM Siggraph Computer Graphics, pp. 163–169. ACM (1987)

    Google Scholar 

  6. Marching squares algorithm. http://catlikecoding.com/unity/tutorials/marching-squares-2

Download references

Acknowledgement

This research was supported by the Ministry of Science and Technology (contract MOST 105-2511-S-006-020-MY3 and MOST 105-2221-E-006-066-MY3), Taiwan.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Min-Chun Hu .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer International Publishing AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Chen, CW., Peng, JW., Kuo, CM., Hu, MC., Tseng, YC. (2018). Ontlus: 3D Content Collaborative Creation via Virtual Reality. In: Schoeffmann, K., et al. MultiMedia Modeling. MMM 2018. Lecture Notes in Computer Science(), vol 10705. Springer, Cham. https://doi.org/10.1007/978-3-319-73600-6_38

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-73600-6_38

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-73599-3

  • Online ISBN: 978-3-319-73600-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics