Abstract
Image synthesis (also called rendering) consists in generating an image from a virtual 3D scene (composed of light sources, objects, materials, and a camera). Numerous rendering algorithms have been proposed since the 1970s: z-buffer (Catmull, A subdivision algorithm for computer display of curved surfaces. Ph.D. thesis, 1974), ray tracing (Whitted, Commun ACM 23(6):343–349, 1980), radiosity (Goral et al., Modeling the interaction of light between diffuse surfaces, 1984), path tracing (Kajiya, ACM Comput Graph 20(4):143–150, 1986), and Reyes (Cook et al., The Reyes image rendering architecture, 1987)...
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Bigand, A., Dehos, J., Renaud, C., Constantin, J. (2018). Monte Carlo Methods for Image Synthesis. In: Image Quality Assessment of Computer-generated Images. SpringerBriefs in Computer Science. Springer, Cham. https://doi.org/10.1007/978-3-319-73543-6_2
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DOI: https://doi.org/10.1007/978-3-319-73543-6_2
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