Abstract
Prevention in health care and the promotion of well being are areas in which smart technology is making positive impact in our society. Video game developers and healthcare professionals are working together in the delivery of innovative applications not only aiming to assist treatments but prevention. This paper explores if we can enhance the interactive cycling experience by implementing personal training mechanisms in the interface design. Findings suggest receiving guidance from a virtual trainer while cycling can enhance the user experience by increasing perceptions of enjoyment, supporting self-confidence, and making exercise a more valuable activity. These perceptions increased even further when trainer mechanism was paired with fitness music. Personal training mechanisms in interactive cycling can elicit compelling and enjoyable experiences, which in turn it can increase users motivation to participate and complete exercise programmes.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
World Health Organisation: Global Recommendations on Physical Activity for Health (2017). http://www.who.int/dietphysicalactivity/physicalactivity-recommendations-18-64years.pdf. Accessed 26 Jan 2017
World Health Organisation: Physical Activity (2017). http://www.who.int/topics/physical_activity/en/. Accessed 26 Jan 2017
Medina, E.: Exergaming. In: Games for Health Conference, 26–27 September 2006, Baltimore, USA (2006)
Edmunds, J.K., Ntoumanis, N., Duda, J.L.: A test of self-determination theory in the exercise domain. J. Appl. Soc. Psychol. 36, 2240–2265 (2006)
O’Connor, T.J., Fitzgerald, S.G., Cooper, R.A., Thorman, T.A., Boninger, M.L.: Kinetic and physiological analysis of the GAME (wheels) system. J. Rehabil. Res. Dev. 39(6), 627–634 (2002)
Markland, D.A.: Self-determination moderates the effects of perceived competence on intrinsic motivation in an exercise setting. J. Sport Exerc. Psychol. 21, 351–361 (1999)
Osorio, G., Moffat, D.C., Sykes, J.: Exergaming, exercise, and gaming: sharing motivations. Games Health J. 1(3), 205–210 (2012)
Plante, T.G., Aldridge, A., Bogden, R., Hanelin, C.: Might virtual reality promote the mood benefits of exercise? Comput. Hum. Behav. 19(4), 495–509 (2003)
Warburton, D.R., Bredin, S.S., Horita, L.T., Zbogar, D., Scott, J.M., Esch, B.T., Rhodes, R.E.: The health benefits of interactive video game exercise. Appl. Physiol. Nutr. Metab. 32(4), 655–663 (2007)
Ryan, R.M., Frederick-Recascino, C.M., Lepes, D., Rubio, N., Sheldon, K.M.: Intrinsic motivation and exercise adherence. Int. J. Sport Psychol. 28, 335–354 (1997)
Ryan, R.M., Deci, E.L.: Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. Am. Psychol. 55, 68–78 (2000)
IJsselsteijn, W., de Kort, Y., Westerink, J., de Jager, M., Bonants, R.: Fun and sports: enhancing the home fitness experience. In: Rauterberg, M. (ed.) ICEC 2004. LNCS, vol. 3166, pp. 46–56. Springer, Heidelberg (2004). https://doi.org/10.1007/978-3-540-28643-1_8
Wininger, S.R., Pargman, D.: Assessment of factors associated with exercise enjoyment. J. Music Ther. 40(1), 57–73 (2003)
Cassidy, G., MacDonald, R.: The effects of music choice on task performance: a study of the impact of self-selected and experimenter-selected music on driving game performance and experience. Musicae Scientiae 13(2), 357–386 (2009)
Mokka, S., Väätänen, A., Heinilä, J., Välkkynen, P.: Fitness computer game with a bodily user interface. In: Proceedings of the Second International Conference on Entertainment Computing, Pittsburgh, Pennsylvania, 08–10 May 2003, vol. 38, pp. 1–3. ACM, Carnegie Mellon University, Pittsburgh (2003)
McAuley, E., Duncan, T., Tammen, V.V.: Psychometric properties of the intrinsic motivation inventory in a competitive sport setting: a confirmatory factor analysis. Res. Q. Exerc. Sport 60, 48–58 (1989)
Borg, G.A.: Psychophysical bases of perceived exertion. Med. Sci. Sports Exerc. 14, 377–381 (1982)
Fox, S.M., Naughton, J.P., Haskell, W.L.: Physical activity and prevention of coronary heart disease. Ann Clin Res. 1971(3), 404–432 (1971)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
About this paper
Cite this paper
Osorio, G. (2018). Personal Training Mechanisms to Encourage Participation in Interactive Cycling. In: Torres Guerrero, F., Lozoya-Santos, J., Gonzalez Mendivil, E., Neira-Tovar, L., Ramírez Flores, P., Martin-Gutierrez, J. (eds) Smart Technology. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 213. Springer, Cham. https://doi.org/10.1007/978-3-319-73323-4_18
Download citation
DOI: https://doi.org/10.1007/978-3-319-73323-4_18
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-73322-7
Online ISBN: 978-3-319-73323-4
eBook Packages: Computer ScienceComputer Science (R0)