Skip to main content

Learning to Read and Identifies the Level of Hearing Disability Early Age Using a Mobile Learning Application

  • Conference paper
  • First Online:

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 715))

Abstract

In recent Decades, a lot of applications are designed to assist communities in carrying out their activities from, whether applications for education, services or games. Notice from the significant development of technology in this world, especially in the smart phone application. Some of Reviews These developments are also being felt by the disabilities, some applications for education are designed to provide education from an early age. The aim of this study is to assist or to Facilitate Reviews those who have problems with Reviews their hearing. There are many factors that can cause problems with Reviews their hearing. They need an education about the problems that occur at their hearings. With the help of computer, information about what happen in their hearing can be quickly intervening and Easily Obtained. Moreover, the presence of a diagnosis system at hearing loss, they will get certainty about what already happen at their hearings. In diagnosing of Hearing Loss, the writer uses Mobile application Learning. And in writing, the writer Also uses forward chaining method and certainty factor method. But there are Also people who have problems with Reviews their hearing from birth. People with disabilities on their hearing are named the deaf. Also this system contains of the education about sign language for the deaf and the mute. The writer multimedia designs by using a smartphone application so it will be easy to access anywhere. The designer of this system was equipped by visualization and audio so it will be more easy to be understood by the user.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   259.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   329.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. Alghabban, W.G., Salama, R.M., Altalhi, A.H.: Mobile cloud computing: an effective multimodal interface tool for students with Dyslexia. Comput. Hum. Behav. 75, 160–166 (2017)

    Article  Google Scholar 

  2. Bjeki, D., Obradovi, S., Vu, M., Bojovi, M.: E-teacher in inclusive e-education for students with specific learning disabilities. Procedia Soc. Behav. Sci. 128, 128–133 (2014)

    Article  Google Scholar 

  3. Mary Drozd, R.N.: The experiences of orthopedic and trauma nurses. Int. J. Orthop. Trauma Nurs. 22, 13–23 (2015)

    Article  Google Scholar 

  4. Laabidi, M., Jemni, M., Ayed, L.J.B., Brahim, H.B., Jemaa, A.B.: Learning technologies for people with disabilities. J. King Saud Univ. Comput. Inf. Sci. 26(1), 29–45 (2014)

    Article  Google Scholar 

  5. Suyoto, Suselo, T., Dwiandiyanta, Y., Prasetyaningrum, T.: New development of M-Psychology for junior high school with interactive multimedia approach. In: Kim, T. et al. (eds) Multimedia, Computer Graphics and Broadcasting. Communications in Computer and Information Science, vol 262. Springer, Berlin, Heidelberg (2011). https://doi.org/10.1007/978-3-642-27204-2_28

  6. Suyoto, Prasetyaningrum, T., Gregorius, R.M.: Design and implementation of mobile leadership with interactive multimedia approach. In: Kim, T., et al. (eds) Multimedia, Computer Graphics and Broadcasting. Communications in Computer and Information Science, vol 262. Springer, Berlin, Heidelberg (2011). https://doi.org/10.1007/978-3-642-27204-2_27

  7. Mich, O., Pianta, E., Mana, N.: Interactive stories and exercises with dynamic feedback for improving reading comprehension skills in deaf children. Comput. Educ. 65, 34–44 (2013)

    Article  Google Scholar 

  8. Cano, M.D., Sanchez-Iborra, R.: On the use of a multimedia platform for music education with handicapped children: a case study. Comput. Educ. 87, 254–276 (2015)

    Article  Google Scholar 

  9. Amrutha, C.U., Davis, N., Samrutha, K.S., Shilpa, N.S., Chunkath, J.: Improving language acquisition in sensory deficit individuals with mobile application. Procedia Technol. 24, 1068–1073 (2016)

    Article  Google Scholar 

  10. Suyoto, Megadewandanu, S., Pranowo: Exploring the mobile wallet adoption in Indonesia using UTAUT2. In: 2016 2nd International Conference on Science and Technology-Computer, ICST, pp. 11–16 (2016)

    Google Scholar 

  11. Nugraha, N.B., Suyoto, Pranowo: Mobile application development for smart tourist guide. Adv. Sci. Lett. 23: 2475–2477 (2017)

    Google Scholar 

  12. Li, J., Yin, B., Wang, L., Kong, D.: Chinese Sign language animation generation considering the context. Multimed. Tools Appl. 71(2), 469–483 (2014)

    Article  Google Scholar 

  13. Rasal, I.: Rule based expert system for diagnosing toddler disease using certainty factor and forward chaining, pp. 215–220 (2011)

    Google Scholar 

  14. Abdallah, E.E., Fayyoumi, E.: Assistive technology for deaf people based on the android platform. Procedia Comput. Sci. 94(FNC), 295–301 (2016)

    Article  Google Scholar 

  15. Sue, B.: Snapshots of interactive multimedia at work across the curriculum in deaf education: implications for public address training. J. Educ. Multimed. Hypermed. 15(2), 159 (2006)

    Google Scholar 

  16. De Araújo, T.M.U., et al.: An approach to generate and embed video sign language tracks into multimedia contents. Inf. Sci. 281, 762–780 (2014)

    Article  Google Scholar 

  17. Munson, E.V., Pimentel, M.D.G.C.: Issues and contributions in interactive multimedia: photos, mobile multimedia, and interactive TV. Multimed. Tools Appl. 61(3), 519–522 (2012)

    Article  Google Scholar 

  18. Zydney, J.M., Warner, Z.: Computers & education mobile apps for science learning: a review of research. Comput. Educ. 94, 1–17 (2016)

    Article  Google Scholar 

  19. Malo, F.X.K., Joko, U.S., Pranowo: Mobile base least significant bit method for steganography. Adv. Sci. Lett. 23: 2223–2227 (2017)

    Google Scholar 

  20. Atma, U., Yogyakarta, J.: Multimedia learning (2016). (in Bhs.)

    Google Scholar 

  21. Su, C., Cheng, C.: A mobile game insect-based learning system for improving the learning. Procedia Soc. Behav. Sci. 103, 42–50 (2013)

    Article  Google Scholar 

  22. Zirzow, N.K.: Signing avatars: using virtual reality to support students with hearing loss. Rural Spec. Educ. Q. 34(3), 33–36 (2015)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Suyoto .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer International Publishing AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Haba Lena, P., Jimbara, W.R., Suyoto (2018). Learning to Read and Identifies the Level of Hearing Disability Early Age Using a Mobile Learning Application. In: Auer, M., Guralnick, D., Simonics, I. (eds) Teaching and Learning in a Digital World. ICL 2017. Advances in Intelligent Systems and Computing, vol 715. Springer, Cham. https://doi.org/10.1007/978-3-319-73210-7_43

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-73210-7_43

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-73209-1

  • Online ISBN: 978-3-319-73210-7

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics