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Mobile Learning Zoo: A Case Study of Indonesia

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Teaching and Learning in a Digital World (ICL 2017)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 715))

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Abstract

Technology development for the purpose of learning virtually now is much needed. This research integrating knowledge virtual based on education and learning at the zoo especially in Indonesia based on mobile applications, in this case, will integrate application mobile use technology of QR Code and Image Recognition. Android system and web used for implementation in this research. Android runs a web application and to display the information in the form of text, sound, pictures, and video. QR Code technology used with capturing the barcode 2D (2 Dimensions). While image recognition used to catch photo the animals and do image processing, the results second this method of information for of text, sound, pictures, and video in an extract from a web. With this application, visitors can learn and also it can increase in learning about animals and the zoo in Indonesia through the application of mobile.

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Epardi, J., Prayitno, O.T., Suyoto (2018). Mobile Learning Zoo: A Case Study of Indonesia. In: Auer, M., Guralnick, D., Simonics, I. (eds) Teaching and Learning in a Digital World. ICL 2017. Advances in Intelligent Systems and Computing, vol 715. Springer, Cham. https://doi.org/10.1007/978-3-319-73210-7_42

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  • DOI: https://doi.org/10.1007/978-3-319-73210-7_42

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-73209-1

  • Online ISBN: 978-3-319-73210-7

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